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Legends World • View topic - Resident Evil - 1.5/breakdown


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Postby erc » Fri Mar 25, 2005 8:26 pm

Surely it was CV with the hardest start of all - RE2 is easy all-throught, and RE3 is also a easy one, apart from Nemesis of course; heh.

It was hard for me to adapt to CV at first since it plays a little different compared to the first three. I also dislike it a bit since with this game the series start to lose it's essence and tend to be more action-oriented games - even RE3 was over-crowded with zombies at places.

To my knowledge Capcom abandoned the original RE2 when they realized that the game was just like the first one and they wanted something different. I always thought that the game would be cooler if it was released in it's first form - just look at that Police Department, it looks so sweet and atmospheric with all the blue tones around!
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Postby Lifeforce » Fri Mar 25, 2005 9:31 pm

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Postby Lifeforce » Wed Feb 22, 2006 6:22 pm

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Postby Scaryfun » Wed Feb 22, 2006 9:56 pm

Found on emule which is that exact size but someone wrote it's fake - Biohazard 2 Trial. :evil:

ed2k://|file|[PS1]%20Biohazard%20(Prototype)%20(rub)%20(01)%20(=%20BH2trail)|108455911|13CC8CC81AF4F5620C92CCB8AC3E21E1|/

There's also these -
ed2k://|file|[PS1]%20Biohazard%20(Prototype)%20(rub)%20(02)%20(=%20BH2trail)|260194604|8E3AD809615FEC1777EDD83C14836EA0|/
ed2k://|file|[PS1]%20Biohazard%20(Prototype)%20(rub)%20(03)%20(=%20BH2trail)|282465188|58934736E5AB3263AD62A6DDC0C2BAAE|/
ed2k://|file|[PS1]%20Biohazard%20(Prototype)%20(rub)%20(04).url|210|65830B38AB48513482904DD316A61FB1|/
ed2k://|file|[PS1]%20Biohazard%20(Prototype)%20(rub)%20(05)|5951488|C9B8A5891BC8C2E795DF8A12061B0913|/
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Postby Lifeforce » Thu Feb 23, 2006 3:16 am

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Postby hfric » Thu Feb 23, 2006 11:08 am

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Postby Lifeforce » Wed Apr 05, 2006 1:36 am

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Re: Resident Evil - 1.5/breakdown

Postby annoyment » Tue Jul 19, 2016 7:41 pm

Well, lemme shed the latest light on an outdated thread regarding this topic:
3 betas (post above) = 1 alpha (the one shown @ V-Jump, with different Leon, probably lost forever) & 2 betas (the 40% and 70%/80% one, the latter's suspected of still residing @ CAPCOM, and presumed of containing FMVs and voice acting as well, AKA only bugfix work remaining 'till its release, which turned into cancellation). The "zombie kids" statement has been proven invalid over time! And no, hfric, CV had its development started right on Dreamcast after RE2, so that argument is also invalid :P
The following post will contain the history of the leak of this game's 40% build up to this day, stay tuned...
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Re: Resident Evil - 1.5/breakdown

Postby annoyment » Tue Jul 19, 2016 8:49 pm

During the buzz about 1.5 there were various cases of protos sold on eBay, Amazon etc. with high probability of scam being on most of them (I know of a case, one person lost $500). But one of the cases were eventually true, and thus a bunch of guys (from Germany) collected their cash and sealed the deal. This bunch eventually became Team IGAS that we know of today. After the purchase the gang turned to try their luck on fan-polishing the game (since it was a big deal back then), with only a select few being informed about existence of the group and the proto itself (and also given a some sort of an NDA as well, :google: that), and an even smaller number being granted an ever-so-important ISO demos, now known as Pure Vanilla Build and Magic Zombie Door build (that contained all the work done by IGAS before the leak).
The number of personnel grew until the inevitable happened - a person, now known as Colvin, has been selling the MZB build he's been shared to. Which lead to the massive celebration in the fanbase once the leak occurred, at least until the whole truth came out, forcing Team IGAS to reveal itself as well (the PVB has been leaked along the way). The cause of Colvin's actions have been hinted by MarkGrass (a long-known and respected RE modder) as Colvin having had hardships in life at the time of the said action (the details are not to be discussed, as this entire controversy has ended).
So, after the dust has settled, Team IGAS started publicly updating the progress on their work (with their spokesperson being MrBZork). And for the time being, another effort has been underway by ResidentEvil123 members (spanning two boards), in the form of improvements using XDELTA patches, moderated by MartinBiohazard and dxp (not to be confused with drx, a respected rare video game collector). Some time passed until the updates started becoming scarce, until eventually drying out. More to follow...
Last edited by annoyment on Tue Jul 19, 2016 9:57 pm, edited 1 time in total.
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Re: Resident Evil - 1.5/breakdown

Postby annoyment » Tue Jul 19, 2016 9:55 pm

Enter Gemini! This person is known in the PS1 modding community for doing the programming work on fan-translations of few well-acclaimed Japanese-only games, working on his very own engine, along with Resident Evil: Behind The Mask (a fan-made retelling of the first spinoff of this franchise - Survivor) at the time. His work was (and still is) promising, thus being commissioned by Team IGAS, and since then he was porting 1.5 (with all the mods along with the new work to follow) to his his new engine, essentially reconstructing the entire game, with the final result to be a never-before-seen experience as initially envisioned by CAPCOM, with all the prospects of a complete technical overhaul, pipeline and all. For the time all was well...
Until the clashes with the other restoration patching effort and its supporters began to occur. It was an all-out flame war between "obliterating the source originality and integrity" with the former and a "mending case of preventing a Hindenburg" with the latter (as possible examples, details of this conflict IDK, nor I care). The end-result of this war (that ended somewhat half a year ago) is that the XDELTA patching project has been killed due to mistreatment of its community by MartinBiohazard and dxp (now administrators of boards mentioned in the post above), and that the work itself has been lacking in significance, along with disrespect towards its modders associated in part with this project, as well as the loss of credibility of said duo in multiple occasions spanning various boards.
Some (or possibly all of it, dunno) of this info has been documented by SolidSnake11 (see his YouTube channel, although bit of a mess there), who has at times contributed to this effort, as well as received such "suffering" throughout ( :thanks: to this dude, he's now somewhat reluctant for cooperation, but always luvin' sum lulz). This controversy has deemed almost the entire RE community "destroyed", and that its revival is now based on how well the next RE installments are going to fare with its fanbase.
Today the joint Team IGAS/Gemini project is holding fairly well IMO, and is receiving occasional sit-reps (even releasing a tech-demo), along with Gemini taking other projects (one being the Mizzurna Falls translation hack), with the "defeated" party using every possible instance to tarnish the team's integrity, and often so. I've had a chance to speak with both Gemini and SolidSnake11 (and both from Italy myloch :D ) in comments, and during one of the 1.5 development live-streams (even giving a shout-out about this here's RE3 Restoration Project), and based on that, LOBOTO3&SOLIDSNAKE11 IS A PRETTY COOL GUY, EH H4X 4 LULZ AND DOESN'T AFRAID OF ANYTHING!
This has been an abridged history of the entire set of happenings to this day regarding BIOHAZARD 1.5! Some information may be inaccurate (possibly due to abridging circumstances), and I apologize if that's the case (please contribute proper insights where needed). :thanks: for reading...
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Re: Resident Evil - 1.5/breakdown

Postby Scaryfun » Wed Jul 20, 2016 5:04 am

Thanks for the infos. It's a shame when people put their egos above the actual work and resulting in no-one being able to experience something fans have been craving.
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Re: Resident Evil - 1.5/breakdown

Postby annoyment » Thu Sep 22, 2016 10:17 am

"Hellos, plz help with , will help backward." -Wimpy
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