Khan: Mythological Story of Wind [K] CoMa / Samsung 1999

This is a Korean action rpg in the style of Diablo. There is no plot as such: choosing one of the four classes, we immediately get into a peaceful village and, having bought the cheapest weapon, we go to other locations in order to get money, experience and things from monsters. All the attributes of Diablo are in place: there are enough monsters, things do not come out often and you need to be cautious at the initial stages because of the small health and strong blows of the adversaries. Among the latter there are also colorful ones - so, along with ordinary wolves and bears, there will be, for example, Indians in tiger hides. The role system is simple: four characteristics (strength, endurance, wisdom, dexterity) grow with the increase automatically, which in turn increases the health, mana and impact strength. Ways to heal wounds and restore magical powers are also abundant - there are drugs, as well as fruits and vegetables (apples replenish vital vitality, and radish like mana). The graphics are pre-rendered, executed simply, but with taste: nice palette, large smoothly animated models of characters. About music, alas, nothing can be said because of its absence in the available version. In general, we do not have a better game than Diablo , but it's nice to play it.
Screenshots
Korean Full Demo (provided by Carbon & upped by Scaryfun) 122MB


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