Fallen Angel, The [K] Odin Soft / Joyon 2001

This is a Korean RPG that's a clone of Final Fantasy 7. In an ageless world, with the progress of civilization, the diseases of civilization have become more and more serious. In this era, crime, drugs, narcotics, prostitution, and underground arms are proliferating. There is no such thing as "politics". , And the legal system and power are replaced by money, and in such an environment, due to the amount of funds, a "corporate consortium" power system is created, and the "corporate consortium" itself is profit-oriented and does not ask questions of public security. Therefore, in this world, there is only a civilization of changing directions, and no orthodox system of rule of law. All personal safety is not protected by public power. It is a problem of "private". Therefore, people's lives are in addition to finding ways to make money. Choose weapons from underground munitions and expand your own armaments. Here, violence becomes a part of life. There are three major companies in the world, namely Jackson Trading Company, Thai Trading Company, and Miguel Trading Company. Among them, the largest corporate consortium, Jackson Trading Company, is developing a plan called "A-FILE". The content of the plan seems to be related to DNA that transforms the human body. People say that Jackson is developing new humans, and industry rumors that Jackson is looking for something called "Angel Heart", in short, all kinds of opinions are different... All actions in the battle of the battle system "Fallen Angels" consume (action force) ActionPoint is abbreviated as AP. The AP consumed for each action is different. Regardless of attack, defense, use of items or various magic, skills, etc., the main AP will have a degree of difference. During the battle, the AP will gradually increase with the passage of time. When it increases to the AP that you want to exercise, you can select the action. In addition, you can accumulate more AP and continue to exercise the action in the "Fallen Angel" battle command There is an instruction (negotiation) in the column to negotiate with the enemy during the battle, and each of our characters has four different negotiation methods. Choose the appropriate negotiation method according to the enemy’s different personalities. When the negotiation is successful Sometimes it is possible to obtain intelligence, money, experience points, props or enemy DNA, (the fusion of two enemy DNAs can produce a plug-in gene), but if it fails, the enemy may be powerfully attacked, abnormal status, and money robbed. And so on. (Skills) are special skills that can be used by "fallen angels" in battle, which are divided into different types such as (magic), (DNA), (miracles), (fighting) (ninjutsu), etc. Each type of skill obtains methods and effects There are big differences, and some are special skills for designated characters. In addition, each character has a CRITICAL value (critical value) in battle. When the character is attacked by an enemy and causes damage, the CRITICAL value will increase, reaching the highest value. The character can use (Special Move), which can cause great damage to the enemy. The characters in "Fallen Angels" all have their own unique personalities and characteristics. In order to enhance this point in the game, each character has added (Character Characteristics) items, and (Character Characteristics) represents this character Some of their personalities, characteristics, habits, and shortcomings are innate, some are acquired, some of them are good or bad, and some have no effect, but they will all have an impact on the game, either in battle or in the story. The characters all have their own unique personalities and characteristics. In order to enhance the performance of this point in the game, each character has added the item of [Character Features], [Character Features] represents this character Some of their personalities, characteristics, habits, and shortcomings are innate, some are acquired, some of them are good or bad, and some have no effect, but they will all have an impact on the game, either in battle or in the story. All actions in the battle need to consume [Action Power] Action Point, referred to as AP, the AP consumed for each action is different, regardless of attack, defense, use of items or various The AP required for magic, skills, etc. will vary in degree. During the battle, the AP will gradually increase with the passage of time. When it increases to the AP that you want to exercise, you can select the action, and you can also accumulate more APs and continue to exercise the action.
Screenshots
Korean Full Demo (provided by Carbon & upped by Scaryfun) 22MB
Chinese Full Demo 1.5GB (uploaded by Internet Archive Software Collection)


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