Atomic Bomberman Interplay Productions Inc. / Interplay Productions Ltd. 1997

This pits you against 9 opponents, human or computer, in the ultimate frag-fest. For the uninitiated, you control a cute little guy who carries an endless supply of bombs. The idea is to kill your opponents with these bombs - dropping bombs near them, throwing bombs at them, kicking bombs towards them. Very intense gameplay which requires complete awareness and lightning reactions. The game is relatively unusual in the Bomberman series, as it was officially licensed from Hudson Soft and developed by an American team. Most titles in the series were developed in Japan. It has a different look and feel compared to other Bomberman titles as a result (despite basic gameplay being unchanged), using pre-rendered 3D characters and backgrounds as opposed to hand-drawn animated sprites, techno-inspired background music and the extensive use of voice samples during gameplay. The voice clips are by voice actors Charlie Adler and Billy West. The game includes a hidden level editor which can only be obtained by pressing E six times in the main menu. The player then has the ability to edit existing maps as well as to create new maps. Maps used by the game are in the form of "scheme files" (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how "dense" the collection of breakable items are. The Powerup Manager chooses the list of powerups to be included, how often, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Splooge versus Glove). The editor also sports a basic graphic interface: the player can switch between the "Green Acre" theme and a monochrome, patterned representation.
Full Demo 33MB (uploaded by scaryfun)
ISO Demo 465MB (uploaded by Egon68)

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