Abashera Max Magnus Norman 2003

Abashera is a first person maze - platform game. Your mission is to find, and sometimes activate, the exit by solving different tasks. The maps are filled with very single minded creatures and much of the point of the game is to learn these creatures behaviors. Different dogs eat each other, frogs jump when you move in front of them, you can kill green dogs by falling on them, etc. The game has no linearity at all, you do not need to solve one map before you move on to the next, and there is a good reason for this: Some maps are so hard that it takes a very patient genius to solve them. Fortunately for most of us, most maps are somewhat easier. Some maps are down right hilarious, such as "Slaughter house" where you are supposed to lead a whole stable full of half blind purple giraffes into a meat grinder.. The maps are built up by 20*20 squares and they can be 4 planes high. Even if this does not sound as much some maps seem enormous. You can design your own maps in a separate level editor. There is a few interesting things with this game. One thing is that there is nothing unnecessary at all in it. Everything that does not contribute to the gameplay is omitted. This does not stop it from having a few finesses though: If you look down you see your feet. There is a nifty function that lets you lean out over edges in order to look down. But the most interesting fact about this game is that it is no team behind its creation: Everything, design, music, programming, graphics, maps, etc is made by one single person: the Swedish artist Max Magnus Norman.
Screenshots
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Abashera Revamped Free Game 22MB (uploaded by Official Site)


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