Adventureland Scott Adams / Adventure International 1981

In 1978 Scott had the opportunity to play the original Adventure game and was fascinated by the concept. Scott wrote his first adventure game Adventureland for the Radio Shack TRS-80 model Scott computer (16,000 bytes of memory, a Z80 processor, and a cassette drive) in the same year. It's a game of historical significance as this was the first adventure game to be widely available on microcomputers. It's a minimalist treasure hunt set in and around a cave - an imitation of Colossal Cave, only without the prose. There's a good sense of freedom, somewhat eccentric design, two-word parser (except the Inform port), magic words, a maze, and a limited light source. In 1978, Adams founded Adventure International and produced twelve adventure games before the company went bankrupt in 1985. His first games were text-based and written in BASIC, but during his third game (Mission Impossible), Adams began programming in assembly language to improve the speed of his software.

See also: #Scott Adams Collection

Full Demo Windows Version ( @ Author's Site)
Browser-Playable Version ( @ iFiction)
Browser-Playable Java Version ( @ FreeArcade)
Full Demo 75kb (@ IFDB)
Included in Scott Adams Adventures folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB

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