Amnesia, Thomas M. Disch's Cognetics Corporation / Electronic Arts 1986

The game's major innovation was that in addition to being a text adventure it was also a sim game: the action took place in a model of the streets of Disch's Manhattan that covered every block and street corner south of 110th Street. Players moved from place to place on foot, and had to reach destinations at the correct time of day to initiate plot developments. Stores opened and closed at the correct times, street lights went on, and other aspects of New York life were simulated. Disch is the only major writer to create an entirely original feature-length piece of interactive fiction. Sadly, over half of the original text Disch created for the game had to be cut from the published version due to the storage limitations of the then-current 5.25" floppy disk technology. One of the last major text-based games published by a major games company other than Infocom, Amnesia is also the only text adventure ever published by EA. Although highly praised upon its release for its writing style, the game was only a moderate success.
Screenshots
Full Demo (@ Abandonia)
Full Demo (@ XTC Abandonware)
Included in Other Great Games folder of Infocom Universe Bootleg Full Demo (provided by Gr.Viper & uploaded by Molitor) 389MB


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