SimCity 3000 Maxis Software Inc. / Electronic Arts Inc. 1999

This is a simulation and city-building personal computer game. As a mayor, it is your job to manage your city. It starts off empty, but will grow. You can zone parts of your city for residential, commercial & industry. In addition to zoning, you can build roads, parks, trains, water pipes, power plants and much much more. If you are successful, your city will grow and prosper. If you fail you will bankrupt the city and get thrown out of office. Most of the gameplay from SimCity 2000 remained in SimCity 3000. The concept of waste management was added as well as the ability to choose from three zoning densities. Also, farms could appear in certain industrial zones. The idea of dealing with neighboring cities was much expanded in SimCity 3000. Players could negotiate deals to buy or sell electricity, water, and waste management services. The game also introduced business deals. Players would have the option of allowing a certain type of building to be built in their city. If they allowed it to be built, the player receives a certain amount of money, but also has to deal with an undesirable effect. Players also were given better help. Advisors in SimCity 3000 gave the player in depth advice rather than simply discouraging the player from cutting funding as they did in SimCity 2000. The player also had petitioners, usually citizens from their city, asking for certain ordinances to be enacted or taxes to be cut. The newspapers were replaced with a news ticker. If something was wrong with the player's cities, the news stories would reflect this. If everything was going well, the stories would be humorous nonsense. The ticker would sometimes have a warning of a disaster to come. Another new feature was landmarks. Landmarks were there mostly for aesthetic purposes, though building one would open the tourism advertising city ordinance. Landmarks were free to build, but limited to ten per city (though there is a cheat that can remove this limit). Graphically, this improved upon its predecessor. Buildings were grouped together more rigorously by economic class, creating distinct neighborhoods. The ground had grass and varied in color with elevation. The land had five levels of steepness instead of one. Instead of only pine trees, this added several types of trees, with oaks being prevalent. On the other hand, it got rid of the waterfalls introduced in SimCity 2000. Most of the disasters from the previous games were removed but it includes: Earthquake, Fire, Nuclear meltdown, Riots, Tornado, UFO. Along with the ability to dispatch police and firefighters, the ability to activate a warning siren to help your sims get to safety was added.
Screenshots/Videos
ISO Demo 352MB (uploaded by HappySmile33)


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