Castle Wolfenstein Muse Software 1984

Undoubtedly one of the best action games ever made, this s a revolutionary game that spawned a whole new genre. If the name sounds familiar to you, your hunch is correct: this is THE game that inspired id Software's blockbuster Wolfenstein 3D. Apparently they liked the game so much that id negotiated a deal to reuse the name 'Wolfenstein' for their game. It's such a veritable masterpiece that calling it "special" is a huge understatement. As its spiritual ancestor, the game's premise will be familiar to all Wolfenstein 3D: you are an allied soldier who's been taken prisoner by the Nazis. You must escape from their castle, avoiding or killing Nazi guards along the way. The action is viewed from an overhead perspective, with 2D graphics for the objects and characters (hence its nickname Wolfenstein 2D by Wolf 3D fans). While not Earth-shattering, the graphics are more than adequate, and never get in the way of the action. There are even different graphics to depict a dead guard, a dead guard with bullet-proof vest on, and a guard shot dead at his desk... talk about rigor mortis. You start out with a gun and one 10-bullet clip, given by a fellow prisoner. More bullets can be found by searching guards and breaking into supply boxes. There is a lot of great ideas in the game, many of which are rarely used even in today's crop of 3D-accelerated games. You can, for example, hold a Nazi guard at gunpoint to search him for supplies. You can also toss grenades at guards and watch the gory effect (or as gory as 2D, 4-color CGA palette can get). The grenades can burst through (concrete) walls, and it's a lot of fun to time it so that the grenade will hit the unsuspecting SS guard on the *other side* of the wall. Evil fun :) One thing that makes Castle Wolfenstein very replayable is the fact that the castle is randomly generated each time you play. If you are killed or captured, you can either attempt the same castle again, or play a new random one, which could very well be more impossible than the last. SS guards also tend to surprise you, thus adding to the adrenaline rush of escaping. With an emphasis on trying to avoid detection for as long as possible, Castle Wolfenstein and its sequel are considered by gamers to be prototypical stealth-based games — the first in a genre that wouldn't gain popularity until the late 1990s. Around 1985, an unauthorized parody called Castle Smurfenstein began circulating in the computer underground. It was a hacked version of the original Castle Wolfenstein; it used the same game engine, but replaced the graphics and sound assets with cartoon characters from The Smurfs TV series.
Full Demo (@ XTC Abandonware)
Full Demo (@ Abandonia)
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Browser-Playable Apple II Versions Castle Wolfenstein Castle Smurfenstein ( @ Virtual Apple)
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Smurfenstein Info

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