Crimson Crown, The: Transylvania 2 Polarware / Penguin Software, Inc. 1986

The follow-up to Transylvania follows in its predecessor's all-too-predictable plot: your nemesis the vampire is back, and you must prevent him from obtaining the Crimson Crown that signifies rulership of Transylvania. The puzzles are more interesting with the addition of your allies Princess Sabrina and Prince Erik, whom you must request (or rather, command, since they never say no) to perform puzzle-solving actions. It's a marked improvement over the first game, so by all means give this a try if you like the other games in this series. In Transylvania we rescued Princess Sabrina, and met Crown Prince Erik. They return upon news of the King John the Good's death, and learn the crown has vanished. The Vampire Lord Drakul tries to uncover its secrets to become King, and threatens its land. As their guide, they accompany you on their journey to reclaim the crown an amulet of immense power and rid the land of the Vampire. Certain tasks require their unique abilities, Princess Sabrina understands magic and Crown Prince Erik can use items that rightfully belongs to the heir of the throne, among other roles. Some places seem familiar, and others are new. Recognizable ancient tree stump and the new mysterious Wizard's castle to underground caverns. Encounter unusual characters and creatures that roam these parts - a friendly Griffin or the wicked Witch to curious Trolls, who like shiny objects. Whenever the Sage appears speak to him, and listen to his words of wisdom. Travelers are advised to know how to answer their riddles. This game was the first adventure written totally in Comprehend, a language, compiler, and interpreter designed and programmed in-house.
Screenshots
Full Demo (@ IF Archive)


    News   Legends World   Forum   FAQ