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The famous sci-fi book by Ray Bradbury is the inspiration for this game about a
fireman, whose job in the future is to burn books instead of fighting fires. His wife
keeps on trying to commit suicide but she doesn't know why. Kids go joyriding and hit
pedestrians with their cars. The fireman, Guy Montag, meets a girl and he begins to
question his work and society. Eventually, he becomes a fugitive and joins an
underground movement that is trying to save books and independent thought. The game
skims over most of that and begins with you, the fugitive, and trying to meet up with
the underground and save the world! There are a lot of passwords (words are power!)
and silly devices and stuff like that. As an adaptation of the book, this game is
quite disappointing. It seems that the main way that the game tries to depict a
dystopian future is by including silly deaths every couple of turns. You start off
in a city park, but hey, watch out for the tigers! Don't forget about the strange
sewer creatures! All of this isn't to say that the game is completely worthless. Just
as one can somewhat enjoy Zork Nemesis when he pretends that it isn't a Zork game,
this game could probably be enjoyed if you ignore the fact that it's supposed to be
an adaptation of Fahrenheit 451. As a cheesy, fantasy/science fiction game, it might
even be kind of fun. As a game from one of the bigger text game companies in the
80s, it definitely has its place in history and is worth checking out. |