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This is a story-driven game with a social theme and two different endings, one of which will happen depending on the player's performance. All game designs are digital painting (47 environments, 58 characters, including main, interactive, secondary, and unimportant, etc.) - The game's music is traditional music and was composed and played for approximately 3 hours using the tar-setar instrument and the harmony of these two instruments on Isfahan-Shor-Abu Ata instruments. The story of the game is about a simple woodcutter who leaves his village in order to find happiness (ignoring that the real happiness was living with his family) and heads to the city. After many ups and downs, he arrives in a city and, happy that he has finally found his lost happiness, decides to stay in the city and start working. He, who is a simple-hearted and kind-hearted person, is exploited by some of the inhabitants of this city and in the end becomes a victim of his simplicity. The game, like its counterparts, is guided in a "point and click" style, in which users must advance the story by collecting various items or talking to characters in the game. The game has an inventory or bag of items that the user can use to help advance the story by collecting various items. It is also possible to combine multiple items with each other. |