
|
Discis, publisher of Jewels of the Oracle, offered Karma as a follow-up.
Unlike Jewels, which was developed by Eloi, Karma was a production of Chinese
multimedia company Interserv. People expecting more of the polish of Jewels were
disappointed. Karma, crippled by playback problems in its video and transition
segments and consisting of only 15 puzzles, seemed like a classic joke: not very
good and such small portions. That said, what puzzles it offered provided some
diverting challenges. Unlike the contemplative (and more numerous) puzzles in
Jewels of the Oracle or Gems of Darkness, half of Karma's puzzles test reflexes
as well as wits. And in some of its puzzles, one false move instantaneously resets
the puzzle to the beginning. That would no doubt be the "Instant Karma" feature. A
patched version of Karma which cured most of the video and playback problems was
published three years later by DreamCatcher Interactive under the title Quest for
Karma. |