Murder Most Foul Robin Campbell 2005

This game was made by one of the InterAx engine beta testers. Although not quite finished, it demonstrates many features of InterAx, and is a great way to learn how to work with flags and objects in a "real world" situation. It is rather complex, and is recommended for more advanced InterAx users. Below is a list of what this game demonstrates: using flags to control objects' visibility, using Inventory Items and the Goodie Object, and using Conversations. Overall, the game demonstrates uses of the following object types: Link, Ambient, Conversation, HotSpot, Goodie, Reactor, Responder, Delay, and Multi-Trigger.
Screenshots
Full Freeware 30MB ( @ Adventure Game Studio)
Infos


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