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Last of the Star Trek trio of Simon & Schuster games and arguably the best,
First Contact continues the exploits of intrepid captain James T. Kirk and his crew
abroad the starship Enterprise. Your mission this time starts with transporting a
diplomactic party to unexplored planet Gothica. As is typical of the series, this
innocent mission soon evolves into a potential galactic war, and it's up to you to
save Starfleet and the Federation itself. The game's interface is still the effective multiple-window presentation used in the previous 2 games, with some additional
commands such as the ship's computer (F7 key) that contains both useful and
serendipitous tidbits of knowledge on subjects ranging from the various characters to
the different aliens and planets you will encounter. The captain's log now keeps
track of all major actions you performed, and you can add records of the current play
session to the log (similar to "LOG ON" command in other IF games). Crew members now
exhibit a much wider range of responses that are appropriate in the situation.
Overall, the additional features and more authentic Star Trek atmosphere and plot
makes this the crown of Star Trek IF trio. |