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The charming zaniness of Coktel's Goblins continues in this game filled with
wacky characters and sporting an improved interface. Unfortunately, the puzzles are
often too obscure to all but die-hard puzzlers. The plot of the game is up to
Coktel's usual wackiness: you are Ween, a hero who must complete three quests and to
be rewarded with three grains of sand, which you then must place into a magical
hourglass to vanquish the evil wizard Kraal and thereby fulfulling an ancient
prophecy. But you only have three days to do it, and a lot of hairy puzzles to solve.
Those who have played Coktel's Goblins games will be right at home with this one -
except that many puzzles are very convoluted and, having taken place in a fantasy
world, not at all clear. Worse, many objects have multiple uses which you must
discover by trial-and-error since the game's descriptions are usually vague. To the
game's credit, there are often more things to do and more objects to manipulate in
one Ween screen than in dozens of screens in other games. The game also branches in
two occasions, thus allowing you to solve completely different sets of puzzles. There
are also two methods of on-line help: your trusty bat sidekick, and your
grandfather's friend Petroy, both of whom provide progressively explicit clues that
range from gentle hints to specific directions. |