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This was one of the first interactive comic books (along with Lane Mastodon
and Gamma Force). The unique element of this software was you could "follow" the
narrative from a single character's point of view, or "jump" to another character's.
Thus, you could re-read the story to learn new things about how the character's
different paths affected each other and the outcome of the story. The display
technology used a 3D vector format; Many scenes scaled (like zooming on a camera
lens), although this sacrificed detailed graphical textures and colors. This Zork
inspired comic acts more like a D&D novel, following a party of travelers as they
enter and explore Egreth Castle. The lackluster consumer response was perhaps
due to the then-primitive graphics technology and it was not conducive to
engaging animations. But then again, the dismal sales of Marvel Comics CD-ROM
comics much later may suggest that comics are best suited to a print medium after all. |