Sjorok 2 Hour Lunch Studios 2011

Sjörök is a FPE (first-person experience) centered around exploration, atmosphere and puzzle solving and was made with UDK (Unreal Development Kit). It is set in a strange and somewhat uncanny Swedish archipelago and the player must explore the world by navigating the sea and disembark on a number of islands. These islands contain information on what has happened on the islands and give clues as to what has occurred in the world. The narrative is centered around poems and music is an ongoing theme throughout the experience. Our goal with the game was to convey a feeling of loneliness and exploration, somewhat like traversing the barren world of Fallout but in a completely different setting. It was also important to us to try and create an environment that felt Swedish (or at least Nordic) using a combination of setting, architecture and language. That is also the reason why the game, at this moment, is only available in Swedish. The experience started out as a ten week (student-) project. Later on it took part in and won the Game Concept Challenge along with three other projects.
Screenshots
Full Demo 340MB (uploaded by scaryfun)


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