Search found 20 matches

by kalash49
Mon Aug 29, 2016 4:13 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Hello friends. In a recent weeks we've manage to reach some huge progress in texture replacement for PC version of our project.

Here's a couple screenshots from WIP test version:
https://img-fotki.yandex.ru/get/98971/335637805.0/0_12dc0d_4948335d_M.jpg https://img-fotki.yandex.ru/get/55195 ...
by kalash49
Fri Jul 08, 2016 3:24 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Everything you've done is very interesting. There's just a one moment about RPD backgrounds.

RE2's ones have less colors so they are unusable, I have to work with the ones shipped with RE3. And no worries about your English, mine isn't perfect either :up:

I think, it's a bit incorrect conclusion ...
by kalash49
Tue Jul 05, 2016 12:17 pm
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Interesting problem. Hundreds of people successfully installed this patch and no one reported about any serious problems. As it described in readme, try to disable UAC while installation, also try to install this mod and your game in non Program Files folder. At least, try to use this game version ...
by kalash49
Tue Jul 05, 2016 12:39 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

This exe is compatible only with Restoration Project v 0.8, and by the way, I don't think that it's a mod, since RE0 HD remaster is not a mod, it's just restoration of original by using original materials created by game developers, we just trying to fix their not so well done job and it's still WIP ...
by kalash49
Sun Jul 03, 2016 11:51 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Sorry, English it's not my natural language, I surely mean that it looks very good in compare with original, and it's definitely better than before, I doubt that it might be better with such sources.
Here's some saves: https://yadi.sk/d/Zc9gFae1sxcT8 - not every typewriter but better than nothing ...
by kalash49
Sat Jul 02, 2016 7:03 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Thanks. It finally looks perfectly. Okay then, it will be nice if you'll make this way all game backgrounds with non 640X480 quality.
by kalash49
Sat Jul 02, 2016 12:49 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Ok, just checked your backgrounds in game and I can't deny that it looks truly better than original. I need to test some whole location like Bar Jack or Police Station. Please, upload your filtered backgrounds from this locations.
by kalash49
Fri Jul 01, 2016 2:33 pm
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

You have anomaly color tone on your recent in game screens, probably something went wrong with codec installation on your system, or it might conflict with your system codes if you use some codec pack. Try to reinstall video codec, it placed in game folder or apply Green Video fix in start menu.
by kalash49
Fri Jul 01, 2016 1:26 pm
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

All of your samples looks more than nice, but there's only one problem with them: Builtin bilinear interpolation function (Texture Completion)
https://img-fotki.yandex.ru/get/31286/335637805.0/0_128ad7_7eadd9dd_L.jpg
That's a very useful feature and it's turned on by default. Many game effects ...
by kalash49
Thu Jun 30, 2016 5:00 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

doomed wrote:Does that look like a good improvement on the pixelization of the FMVs? :)

http://screenshotcomparison.com/comparison/176976/

(Check all 4 comparisons)
That looks quite nice and may be certainly useful for our project! How you managed to reach such perfect quality?
by kalash49
Fri Jun 10, 2016 12:42 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Hi everyone. We not lost, we not gone. New version of our project has arrived on our Mod.db project page .
New version of Resident Evil 3: Restoration Project brings lossless music quality for the entire game, which means new level of sound, new quality of game perception and deeper immersion like ...
by kalash49
Tue Apr 19, 2016 12:27 pm
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

RhymeKidder , big thanks to you for everything you've done. That's a very advanced method for tuning loop points. But can you explain more simply, if it's possible, how to identify each .wav track in wav table, or in your source code, or by using hex editor? How to find these values like 150 ...
by kalash49
Sun Apr 17, 2016 11:49 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Ok, now it's finally working properly, I hope, but only with this values:
No, I was wrong. Game using loop pointers in .WAV tracks in some places and cut-scenes. In cable car for example, when it start moving, wheel sound should repeat one section in the end of the track, now instead of this, game ...
by kalash49
Sun Apr 17, 2016 9:45 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)

Ok, now it's finally working properly, I hope, but only with this values:

offset 257AB: BA00000000
offset 257B3: B800000000
With this values sound playing smoothly, without lagging.
This game should use some music loop pointers from .RDT (room files) which can control sound playing, but in PC ...
by kalash49
Sat Apr 16, 2016 4:06 am
Forum: General Topics
Topic: Resident Evil 3: Restoration Project (PC, PSX) (Release)
Replies: 58
Views: 74318

Re: Resident Evil 3: Restoration Project (PC, PSX) (Release)


edit: Throw in any 44100+ replacement waves you want. The MAINxx ones should play fully and auto-restart. That's a very good step forward, thank you very much! As I can see for now, all game music playing in 44100 in full length. Now I can start preparing all my 44100 music sources with 1411 kb\s ...