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Legends World • View topic - Resident Evil 4 HD/ Biohazard 4


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Resident Evil 4 HD/ Biohazard 4  Topic is solved

Postby oldman » Sun Mar 09, 2014 4:42 pm

some useful sites ,if you're having problems getting the new res evil 4 pc game running properly.
http://steamcommunity.com/app/254700/di ... 706109008/
http://guide4games.net/resident-evil-4- ... ler-fixes/


and
http://residentevilmodding.boards.net/

http://residentevilmodding.boards.net/t ... ollTo=5703
This is good place to go for future improvements to graphics.
There is a few talented guys there ,so we should see some tools a nd fixes eventually.
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Re(quest): Resident Evil 4 HD/ Biohazard 4

Postby annoyment » Sat Oct 31, 2020 9:48 am

"Hellos, plz help with , will help backward." -Wimpy
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Re(kt): Resident Evil 4 / Biohazard 4 2007 port mod-guide

Postby annoyment » Wed Dec 23, 2020 9:43 pm

"Hellos, plz help with , will help backward." -Wimpy
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Re: Resident Evil 4 HD/ Biohazard 4

Postby Ali Akbar » Sun Jun 20, 2021 10:29 pm

I've read that the original 2007 sourcenext version had a lot of problems, and the 2014 HD Remaster also had problems (especially frame rate problems). So I want to know which is the best version that I should get. Is the 2007 sourcenext release better than the 2014 remaster, or is it the other way around, or is the custom modded one the best. :thanks: in advance
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Re: Resident Evil 4 HD/ Biohazard 4

Postby annoyment » Mon Jun 21, 2021 1:49 pm

After referencing a bit about the two on PCGamingWiki, supposedly the Ultimate HD 2014 does ultimately prevail over the SOURCENEXT 2007 one (both in their fully-tweaked form, even while being bothersome, no matter if using the instructions from the Wiki or me wall of text above) ; so if one doesn't wanna wait, then that's me opinion :!: But now that the HD Project overhaul is VERY close to completion (the Ada stuff is being polished, while the remaining extras are to be baked a bit more, with hints of even Gemini of Classic REbirth fame possibly joining to help out technically), I'd wager waiting a bit more with getting the 2014 rls until this fully modded experience finally hits (tentatively by the end of 2021) :wink:
Windows is shutting down
Last edited by annoyment on Mon Jun 21, 2021 5:36 pm, edited 1 time in total.
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Re: Resident Evil 4 HD/ Biohazard 4

Postby Ali Akbar » Mon Jun 21, 2021 5:14 pm

:thanks: :) so until the HD Project is done, I play the sourcenext version and mod it using the guide you provided above
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Re: Resident Evil 4 HD/ Biohazard 4

Postby BR4ZIL » Wed Jul 28, 2021 8:10 am

Sourcenext version is based off one of the older console version i recall, which doesnt include in-game cutscenes.

You kinda have those really crappy pre-rendered overly pixalated cutscenes instead of in-engine stuff of the UHD edition.

Mouse support is also craptastic in the sourceport version.
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Re: Resident Evil 4 HD/ Biohazard 4

Postby annoyment » Mon Nov 29, 2021 1:43 am

:wave:
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Re: Resident Evil 4 HD/ Biohazard 4

Postby hfric » Tue Dec 07, 2021 2:42 am

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Re: Resident Evil 4 HD/ Biohazard 4

Postby Terje_P » Tue Dec 07, 2021 3:21 pm

The ultimate edition of the game already exist. Looks at this marvel of modern technology. :lol:

https://youtu.be/1T7B1GgbPLI?t=478
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Re: Resident Evil 4 HD/ Biohazard 4

Postby AdyXIII » Tue Apr 18, 2023 2:48 pm

I'll clarify:

2007 PC version is a port of PS2 version with all good and bad. Worse part, however, that it was badly done and had many effects missing. European (including Russian) and Asian (except Japanese) releases got patch 1.1.0 which restored missing effects and had minor fixes. North American and Japanese releases were released later and were updated to 1.1.0 by default.
2007 PC version was popular among modding community even after 2014 Ultimate HD Edition, since it was relatively easy to mod compared to 2014 PC release. However, it changed a couple of years ago, since introduction of better modding tools.

2014 Ultimate HD Edition was ported by QLOC. It was based on Xbox 360 HD release (in-game credits confirm that) and now is base version for all subsequent ports. Xbox 360 port was based off Wii Edition, which was a merge between GameCube code (base game) and PS2 code (additional content), hence Separate Ways cut-scenes remained pre-rendered.
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