Many thanks for the saves and the 32bit exe. I didn't know of that exe, I'll test it later. I googled it and have now caught up with the discussion on vogons. In the past week, coincidentally, I also played around with the DX11 version of dgVoodoo 2 and was hoping to make its bilinear setting filter the masks, that go unfiltered with the game's bilinear setting, but without the weird lines you get on screen (eg also in Dolphin). Unfortunately that doesn't seem to be possible.
I have already gone through all the backgrounds and copied to a new folder the ones that don't look like proper 640x480, but I'll take a look at your folder too in case I missed any.
RE2's ones have less colors so they are unusable, I have to work with the ones shipped with RE3. And no worries about your English, mine isn't perfect either
edit: 32bit exe doesn't work for me, it says "Internal error". Any ideas?
edit: Actually Dege's exe, from vogons, works it is yours that doesn't work.
Two questions:
1) Why is yours different? What did you change? edit: I suppose Dege's is based on plain RE3, while yours has the various mod features enabled?
2) I also did a fresh install without your mod and your exe is now complaining winmz.dll is not in the folder. What is winmz.dll used for? Putting it back just throws "Internal error" which could mean that that's the culprit.