But no one have ability for resizing, the game is freezing (it just not responding).
Well, I am very grateful to you @basetta, you saved my life!
![Cool :cool:](./images/smilies/Fred_coolp.gif)
God bless you for the help.
![wave :wave:](./images/smilies/Fred_groupwave1.gif)
Later i'll back here to share the result in setup.
Moderator: LW Moderator
basetta wrote:Combines both mipmap paths into 1 program now.
Which is meaning there is no more need to select version (without or with mipmap support)? Let me know please.![]()
basetta wrote:0) Run API Monitor
3b) Copy-Paste all text into notepad. Upload text file for analysis.
undef wrote:basetta wrote:Combines both mipmap paths into 1 program now.
Which is meaning there is no more need to select version (without or with mipmap support)? Let me know please.
@oldman, do not worry for this guy, he is here....Thanks for your attention. Later you will see the fix into nsane too.
basetta wrote:Guess is that you're running game in 16-bit mode but 32-bit desktop? apphelp.dll is going *nuts_ switching back-forth between display modes - log is crazy large about this single detail. Use 16-bit desktop then play game? Unsure what to do about this.
That's the opinion of the techie side.
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