Telephone, The / AOOA Michael Clague 2004

This stylish and unusual game was created as a university project. In it you embark on an adventure by dialing in destinations. The destinations are 3-digit telephone numbers that you find in each 'level' that take you to the next. Each destination is unique in its objective, sound, and interface. For example, one destination requires you to win a game of rock-paper-scissors 3-times to advance to the next. It's a very simple premise for a game; one that allows for a free-form expression of creativity and art. It's somewhere in between an escape-the-room puzzle and a webtoy. It provides some unique and different puzzles. As with most interactive art pieces, discovering the rules oneself is the whole point of the game. Beginning with nothing in front of you save an old rotary telephone, you are asked to call into hidden worlds, each world providing you with a new telephone number - a new world to call. While some of the puzzles are easier (the right word might be "straightforward", as the easiest puzzle is also entirely luck based) than others, all of them are doable with a little clicking and a little patience. The most interesting aspect is that, while the game has a linear progression, if one knows a number (or tries random ones) they can skip over worlds to a section they like, or do any of the worlds in any order. The art itself is the best part of the game. From paper cutouts, to photographs, to brush paintings, each world has it's own unique style.
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Browser-Playable Free Flash Game (uploaded by Official Site)
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