Metamorphoses Emily Short 2000

You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? You're a slave girl on a mission of sorts for your master, though it's difficult to say what the mission is. The game's world is split between the literal and the figurative, and most of what you accomplish is significant more on the symbolic than on the concrete level. Idealized forms are a key thematic element, and most of the puzzles revolve around the transformation of those forms. The game provides two devices that can transform various objects, and the range and complexity of the transformations handled is impressive--the objects, by and large, behave sensibly in all their various forms. There are lots of puzzle solutions and a wide variety of endings, and the game manages to both tell a story and allow ample freedom in exploration. Beautifully described and impressively thoughtful. It won second place in the 6th Annual Interactive Fiction Competition.
Browser-Playable / Downloadable Free Game (uploaded by The Interactive Fiction Data Base)


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