Mirage Grupp#1 Futuregames Academy 2010

This is a game demo developed with Unity engine by eight students as an assignment at Futuregames Academy in Stockholm, Sweden. The total development time for the project was six weeks. In Mirage the player is tasked to control a swarm of glass through a hazardous and mysterious world filled with autumn leaves, branches, branches, and plenty of sand. The goal of this journey is to try and piece together a mirror which has shattered. This in turn will hopefully return the world to its normal state. You take damage when colliding with a wall, but health can be restored by blasting the green crystals that you will encounter several times during your journey. There is a healthy amount of checkpoints too, and any enemies previously defeated will stay down even after you've respawned some distance away. The entire game is basically just one long level capped by a boss fight, and can be beaten in about fifteen minutes or so.
Screenshots/Video
Free Game 114MB (uploaded by IndieDB)


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