Lurking Lurking Team 2014

Lurking is a survival thriller game where sound is the only way you see, and they hear your fears. The game spawned from the core concept of using a microphone input device in a meaningful way for gameplay. They built a system that upon calibration detects your breathing. This audio data is then converted into game visuals in the form of pulses, creating a secondary level of immersion. As such the use of a microphone headset is strongly recommended. You wake up in a creepy hospital room. Making noise as you walk around gives you an outline of the world of around you. This wireframe world of sound and darkness is how you will spend most of your time in Lurking. It's disorientating, and it's frightening. There are several ways to make noise. You can move about, press the "Q" button, or pick up objects and throw them. Throwing objects gives you a blast of "vision" which fades over a few seconds. The world is populated by others with the same sonar ability as the protagonist, except that their abilities have driven them mad. Their madness means they now have a craving for human flesh. Lurking is a 2 semester long project produced by a team of four at Digipen Institute of Technology of Singapore using Unity engine.
Screenshots/Video
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Free Game and with Oculus Support 72MB (uploaded by IndieDB)


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