Metroid Nintendo R&D1 / Jered McFerron 2005

The first game in the popular Nintendo series, Metroid (1986 release on NES), defined its gameplay concept and most of the features. This is a fan-made rewrite of Metroid, from scratch, for the PC. It's written entirely in C++ with no emulation of the original ROM. It tries to recreate the NES version as best as could be done. The biggest differences are the addition of a save system that shows your progress, and as a hidden bonus, the Space Jump from Super Metroid. Metroid games typically combine platforming (as in Mario games) with free exploration, taking a cue from Zelda. As opposed to other platform games of its time, the player is not required to proceed through a series of linear stages in one direction, but rather explores large and complex interconnected areas. In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction. Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates.
Infos
Free Game 47MB (uploaded by Official Site)
Info/Screenshots


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