Eternal Fantasy [J] Circus, Yamayuri Games / SakuraGame 2007

This is a galgame with RPG elements. The gameplay follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the appeal of the main female characters, but differs from traditional visual novel in that the player is allowed to navigate in an overworld map from a top-down perspective, and its utilization of a combat system. It utilizes three different styles of gameplay. The game features an overworld map and a combat system, typical to role-playing video games, and a visual novel system. While on the overworld map, a scaled-down depiction of the game's fictional landscape, the player is allowed to navigate between locations from a top-down perspective. Upon entering locations in the overworld map, the game shifts to a visual novel-style gameplay. Gameplay in this segment requires little player interaction as most of the duration of the game is spent on simply reading the text that appears on the screen, which represents either dialogue between characters, or the inner thoughts of the protagonists. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. Gameplay pauses at these points until the player makes a choice, and depending on which choice the player makes, the plot will progress in a specific direction. At times, the player will be engaged in combat. Combat in Eternal Fantasy utilizes a real-time battle system, with the player taking control of one member of the party, while other characters are controlled by AIs. Each character and enemy has a certain number of hit points. Players may reduce hit points by wounding targets using different types of physical and magical attacks, and may also restore their hit points by healing themselves using items. When a character loses all his or her hit points, he or she faints, and if all of the player's characters lose all of their hit points, the game ends, and the player may either restore their progress from a previously saved location or immediately before battle. Attacks from characters are restricted by a countdown gauge similar to Square Enix's Active Time Battle system, and players can only issue attacks and place movements when the gauge is completely empty. There are multiple plot lines that the player will have the chance to experience. To view all of the plot lines, the player will need to replay the game multiple times, access different areas and make different choices to progress the plot in an alternate direction. One of the goals of the gameplay is to view the hentai scenes, depicting one of the protagonists having sexual intercourse with one of the heroines.
Infos
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Japanese DVD-5 ISO Demo + Bonus Audio CD + Serial + Update patch + NoDVD (provided by Rockleevk & upped by Scaryfun) 3.75GB+277MB+11MB
Screenshots/Videos


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