Phaser 3 Photon Storm 2018

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Development is ongoing on Github. Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach. Phaser 3 includes a brand-new custom WebGL renderer designed for modern 2D games. Since then, much of the documentation and examples for users has been completed, and the majority of features have been implemented. Games made with phaser are developed either in JavaScript or TypeScript. A web server is required since the http:// protocol is used to load resources (like images, audios, and other game files). Phaser provides the infrastructure to create different style of games, like platformers, RPGs, and arcades. Phaser can be either rendered in WebGL or a Canvas element, with an option to use WebGL if the browser supports it, or if a device doesn't support it, it will fall back to Canvas. Phaser ships with 3 physics systems: Arcade Physics, Ninja Physics and P2.JS. Arcade Physics is for high-speed AABB collision only. Ninja Physics allows for complex tiles and slopes, which are adequate for level scenery, and P2.JS is a full-body physics system, which supports constraints, springs, and polygon among others. Animation can be done in phaser by loading a spritesheet, texture atlas and creating an animation sequence. Web audio and HTML5 audio can be used to play sound in phaser.
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