Mighty Jill Off Anna Anthropy 2008

This is a 2D platform independently developed freeware video game designed by Anna Anthropy, with art by James Harvey and music by Andrew Toups. It stars a submissive named Jill, who has a boot fetish and is forced to climb up a tower after her Queen kicks her down it as punishment. Jill does this by jumping and slowly descending over obstacles. Jill can be defeated in one hit by these obstacles, but will return to the last check point. The game serves as an homage to the 1984 arcade game Bomb Jack and its console and computer sequel, Mighty Bomb Jack. Jill made a cameo appearance in the 2010 video game Super Meat Boy as a playable character. The game's BDSM and lesbian themes were implemented by Anthropy, a BDSM practitioner, for the purpose of providing legitimate "dykes" in video games. She also made the game difficult, to fit in with its BDSM theme. James Harvey attempted to make this game appealing for the BDSM community. Mighty Jill Off has received praise for its BDSM themes from critics of websites such as Rock, Paper, Shotgun and Game Set Watch. It was also praised for its high level of difficulty by editors of GamesRadar and Bitmob. 1UP.com included it in its list of favourite free PC games of 2009. It incorporates several BDSM themes. It stars a submissive lesbian named Jill who has a boot fetish. She is kicked to the bottom of her Queen's tower for acting like a "greedy slut". Jill attempts to climb back up the tower and return to her Queen; once there, she is given affection, constricted and gagged, and made to do it again. Players control Jill in only three ways: moving, jumping, and slowly descending. In the air, players may cause Jill to slowly descend by rapidly pushing the jump button while pointing in the direction that they want her to go. Players can switch direction while they do this. There are three types of obstacles: spikes, fire, and spiders; the latter can move to attack Jill when she comes close. Coming into contact with these obstacles kills Jill instantly, forcing her to start at the most recent checkpoint—typically located at a change in room. There is only one level in the game, but with several rooms in it. The screen scrolls vertically with Jill as she ascends up the tower. Each room transition is demonstrated by a change in the room's background colour. Jill has infinite lives, allowing players to play as long as they like without having to start the game over. It had follow-ups, such as Mighty Jill Off - Jill Off Harder Edition and Jill Off With One Hand which requires only one button to play.
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Free Game + Jill Off with One Hand + Jill Off Harder gets unlocked when you finish the game in less than 12 minutes 37MB (uploaded by Internet Archive Software Collection)
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