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This is #5 in the Other-Ventures marketed by Adventure
International as a series of games by authors other than Scott Adams.
Dogstar was the first microcomputer adventure game to have its source
published (in the May 1979 issue of Softside), and as a result almost
all BASIC adventure games after it were based on its structure and algorithms.
(The same thing happened in December of 1980 when Scott Adams published
Pirate's Adventure in Byte magazine: once people figured out how it
worked, they started creating their own Adams-style adventure games.)
Dogstar was your typical you're stuck in an enemy place with a broken
ship... get parts... don't get caught and get away... featuring credit
cards, guns, and atomic whatzit to power the craft. |