Museum Madness Novotrade International, Inc. / MECC 1994

You are a teenage boy. After connecting to computer museum guide you understand that aliens are in museum, maybe the dinosaurs are waked up. So you take the satchel and run to save the museum from the monsters, who are the computer virus. During your heroic action you must solve puzzles and explore the museum, studying the natural history and technology and talking to historical figures. Gameplay is virtually identical to traditional point-and-click adventure games, only simpler: there is only one possible action for each object/person in the room, and the mouse cursor changes shape to signify what you can do. While there are many puzzles that require items from the inventory, they are pretty straightforward (similar to Sierra's Castle of Dr. Brain), since the emphasis here is on learning. Each of the game's 25 exhibits is chock full of items to interact with, problems to solve, and riddles to answer. A wide variety of subjects is covered here, from astronomy, to mechanics, to world history. New exhibits present new challenges and puzzle types, and you can visit them in any order, so the game never feels repetitive. MICK, the museum's robot who accompanies you everywhere, is always eager to give advice and gentle hints if you need them. There are also other user-friendly features, such as the museum map which you can use for quick navigation, and automatic save function.
Screenshots
Full Demo 8MB (@ Abandonia)
Infos
ISO Demo 31MB (uploaded by Egon68)
Floppy Images ISO Demo 8.2MB (uploaded by Internet Archive Software Collection)


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