Tonko 3 [K] TWIM 1997

This third in the series of cute platformers seeks to strike a middle ground between the first two games. Trash cans and toilets are back, but so is the hammer, and with it several other powerful weapons. More often than not it's still more effective to play hide-and-seek with the bugs and other enemies, as Tonko still dies with but a single hit, and he always loses his valuable weapon in the process. The game is still divided between screens, but now it is possible and sometimes necessary to go back, as puzzle solutions lie stretched out over multiple screens. In concept, Tonko 3 seems like the most wholesome of the series, but it takes a step back from its direct predecessor in more than one aspect. The music sounds much less inspired, now really reminiscent of cheap Win95 demo midis, and the physics don't seem well thought out at all. It is not possible to pick up floating coins by jumping from the ground, even if Tonko's sprite is clearly touching them. Worse are the moving platforms, though, as Tonko doesn't move along when standing on them. That doesn't only feel awkward, it also makes many platforming passages a big nuisance.
Screenshots
Korean Full Demo 1.4MB (uploaded by scaryfun)
Korean ISO Demo 31MB (uploaded by scaryfun)


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