The noble (sort of ) art of RIP ping a game down to as small a size as possible without loseing the important bits..seems to have very quickly/recently allmost died out ...I've not seen RIPS of the like of Half Life 2 or DOOM 3 at all ...
Any bunny know exactly why??
I've been playing around cutting back the Single player bit of half-Life 2, I think that 3 gigs could come down to maybe 500 mbs failrly easylly...???
I've seen a few recent games in RIP form e.g AREA 51 & Psi-Ops down to 300mbs or so...
I think the most impressive RIP I have ever seen was THE HULK ..145 mbs total...de-compressed (after a veeeery long wait) to over 1.4 Gig Bytes !! and none of the main game bits taken out..
And whats this with the latest CD / DVD protection (e.g Starforce) defeating the noble hackers ???
The industy is winning against the true artists it seems????
Luv mouse
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Games are getting bigger, that's it. If the sound's already compressed and still 1 GB you can't make 50MB out of it. Movies are getting even bigger.. well and copy prots of course.
I'm one of the guys who will keep on creating RIPs. Why? Well, as mentioned in the first post, it's a kind of art for me as well. Some people don't care if their download is 10, 50 or even 100 MBs bigger. Still, I like it to cut of every byte I can get rid off! I'm mainly doing it for my own collection. But I'm sure, that it has another advantage: webspace for the uploads is always an issue. While the leechers don't have to care for it, the people who really keep the scene running DO.
Apart from the reasons against RIPs already mentioned here, I can think of some more. First (and that's the big one in my oppinion) many of the wide-spread RIPs certainly lack one thing: quality. Missing files, screwn-up components, ...
And the other thing ist: patching. While some rips also include an uncracked .exe file, it's sometimes quite hard to get a rip patched. Even if it contains all the files the patch scans for, some patches are quite stubborn if some registry-entry or install shield logs don't exist...
On the other side, RIPs are a fine thing: Download, decompress, play. No need to search for cracks, serials and the like.
Well, I'd really like to help the scene and provide good RIPs (and since I'm one of the "abandonware"-guys, patching and stuff is not a problem of mine). But there are a few problems. My time is very limited right now; and that is not going to change soon. The other thing is: I'm not a cracker. If somebody with experience in cracking DOS (!) games would team up with me, I'd really apreciate it. I can't tell how often I'll visit here - but please, PM me, if you're able to crack DOS-games! I hate it to use CDROM-emulators or SUBST. It's but an ugly less-than-ideal solution.
what i hate latelly on ripz it's the size. the textures are more and more big and of course the ripz are more big too. if a rip gonna takes me ages to download, i better buy it on the underground for less than 10.000 pesos (4 dollars). Latelly i've seen very big ripz like Serous Sam 2 or Age Of Empires 3, they have 600 mb or more of size. I think that now it's not worth downloading ripz of that size, to me the essential of the ripping scene is gone (and it was gone when Class gone ). If this is a DVD rip, i prefer to buy it for 2.5 dollars in the underground than waiting ages for downloading it.
So if you have good bandwidth download them, i'm saying goodbye to that ripz.
look at the DVDR sceen i not downlaod a XVID in so long i downlaod thim for xbox use tho or code thim but RIP movies is dieing too in less her o DYA CAM or TC