So, I tweaked the config files a bit, and figured I'd post the changes I made so far here in case anyone else is interested. Note that these settings could well port over to other Unreal Engine 3 games, i.e. UT3 and Bulletstorm (the latter requiring a INI editor/decrypter):
Changed some values in \Alice2\AliceGame\Config\DefaultEngine.ini:
Code: Select all
[Engine.Engine]
Old value:
bSmoothFrameRate=TRUE
New value:
bSmoothFrameRate=FALSE
Code: Select all
[Engine.PlayerInput]:
+Bindings=(Name="I",Command="fov 90")
+Bindings=(Name="O",Command="fov 100") ;default
Code: Select all
[Engine.Engine]
Old values:
bUseBackgroundLevelStreaming=True
bSmoothFrameRate=TRUE
New values:
bUseBackgroundLevelStreaming=False
bSmoothFrameRate=False
[TextureStreaming]
Old value:
PoolSize=140
New value:
PoolSize=320
Code: Select all
[Engine.PlayerInput]
Old value:
bEnableMouseSmoothing=true
New value:
bEnableMouseSmoothing=False

I was wondering if anyone else would have some insights to share concerning optimizations and making this game feel less of a bad console port? Mainly, I'm wondering how to access the console, though in the meantime one could always map a key to "exec myscript.ini" as a workaround. This will then execute the commands from said script, which should be located in the \Alice2\Binaries folder. But directly toying with a console would be nicer.
