MorphX: Offline Activation

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testx
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MorphX: Offline Activation

Post by testx »

Offline Activation of MorphX like mentioned in "readme.txt" ist not working.
Can anyone Upload the needed "Textfile" which shows the game that it is already activated,
because I don't want to activate the game online.

Thx in advance...
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Re: MorphX: Offline Activation

Post by hfric »

why not use the russian crack ?
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m0001.gamecopyworld.com/games/pc_the_swarm.shtml
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works fine with it
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Re: MorphX: Offline Activation

Post by testx »

hfric wrote:works fine with it
Did you try the russian crack with the international version of the game,
or only with the russian one?
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Re: MorphX: Offline Activation

Post by hfric »

why do you ask , both methods works fine ... if you would had the game you would know that , so why ask
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Re: MorphX: Offline Activation

Post by testx »

hfric wrote:why do you ask , both methods works fine ...
Are You sure, because it seems to me that you have only tested it with the russian version,
because it seems that the international version is some kind of reprogrammed.
The russian cracked EXE refers to DLLs, which does not exist in international Version e.g. fmod.dll, stlport 5.1.dll.
hfric wrote:if you would had the game you would know that , so why ask
Sure I have it, but only the international one. But before I give it a try I will be sure that it is going to work. Dont wanna waste my time...
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Re: MorphX: Offline Activation

Post by Scaryfun »

If he says "both methods works fine", that means he tried on the MorphX upload.
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Re: MorphX: Offline Activation

Post by testx »

Scaryfun wrote:If he says "both methods works fine", that means he tried on the MorphX upload.
Well I tried this, but I'm sad to say that this is wrong.
The russian fixed exe is NOT compatible with the uploaded game!!!

Thanks anyway.
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Re: MorphX: Offline Activation

Post by 3dslUserLoad »

This international version is not compatible with the Russian one. Even the .PAK files have a different format. There is a CoProt ("TAGES") still active. Maybe "Terje_P" has simply uploaded the original game without delivering a fix. Therefore it is useless here.
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Re: MorphX: Offline Activation

Post by Molitor »

Terje_P said the russian crack "mights work".
testx, what does happen when you enter the serial ?
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Re: MorphX: Offline Activation

Post by MikeM »

The russian fixed exe is NOT working!

When you enter the serial it says :"your serial is already in use" or you need an Activation-Key
Offline quits the Activation.
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Re: MorphX: Offline Activation

Post by Molitor »

We could try a workaround like this: get the language files from the Inter version and apply them to the Russian cracked game.
Has anyone got the 2 versions of the game and can post the folder structure of both ?
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Re: MorphX: Offline Activation

Post by MikeM »

The russian version have a different file format .PAK
7zip can't extract them.
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Re: MorphX: Offline Activation

Post by Molitor »

What about PakScape ?
EDIT: There's also the unpacker from XentaX.
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Re: MorphX: Offline Activation

Post by 3dslUserLoad »

@Molitor: PakScape is an old program for Quake 3 from 2004. There is NO unpacker on XentaX.
@MikeM: 7zip is an archiver program, not a decryptor for such a special data format.
@Molitor: The PAK folder structure is encrypted/crippled with some nasty tricks.
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Re: MorphX: Offline Activation

Post by Molitor »

Mmh, my knowledges in resources files and games engines are very limited, but is there any chance that this PAK format uses the same mechanics as in games like TrackMania, Crysis 3 and Torchlight 2 ? I've seen a couple of proggies able to decompile/recompile data from PAK files.
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