
Instead of pick up some random film director, I would like to write about interactive storytelling in game design and non-linear gameplay. Focus on the experiments in adventure games of the mid 90s, going from Cosmology of Kyoto to The Dark Eye and Bad Day on the Midway; analysing how the "power" of the CD-ROM was seen at the time (the digitized sprites as examples of "pure" mix between cinema and video games, "educational encyclopedias", music videos and "art games"...)
Then the Japan with gems like LSD, Yume Nikki, Neftelia... and something about our days: Dear Esther, Gone Home, Journey, The Stanley Parable.
I have to admit that my ideas are not perfectly clear. I doubt I could write anything that would be academic. Do you think I'm going to write just a bunch of bullshit and that I should definitely change subject?

Does anyone knows where I could find essays or books about those thematics? Or even just some names of video games theorist?