Planet Zoo Low Resolution Animal Textures Topic is solved

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Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

I recently bought Planet Zoo Ultimate Edition on Steam, disabled fullscreen optimizations, launched it, set the resolution to 1280x720p, set all graphics settings at max and set shadows to the lowest, started a sandbox zoo, and when I got my first animal (a lion), it's textures were low resolution, tried it with other animals too, same thing, buildings also have low resolution textures, while other things in the zoo such as the ground and trees etc have high resolution textures. Changing graphics settings have no effect on this issue. Although you guys probably know my laptop specs already, here they are anyways:

Dell Inspiron 15 5510
CPU: Intel Core i5-11320H @ 3.20 GHz 2.50 GHz
GPU: Intel Iris Xe (96 EU's, DX12.1, OpenGL 4.6, OpenCL 3.0, Vulkan 1.2)
RAM: DDR4-3200 16 GB (15.7 GB Usable)
OS: Windows 11 Home x64

And, according to Steam, these are my laptop specs:

Computer Information:
Manufacturer: Dell Inc.
Model: Inspiron 15 5510
Form Factor: Laptop
No Touch Input Detected

Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: 11th Gen Intel(R) Core(TM) i5-11320H @ 3.20GHz
CPU Family: 0x6
CPU Model: 0x8c
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 2496 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Supported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Supported
AVX512VNNI: Supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported

Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: Intel(R) Iris(R) Xe Graphics
DirectX Driver Name: igdumdim32.dll
Driver Version: 30.0.100.9955
DirectX Driver Version: 30.0.100.9955
Driver Date: 10 7 2021
OpenGL Version: 4.6
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: Intel(R) Iris(R) Xe Graphics
VendorID: 0x8086
DeviceID: 0x9a49
Revision: 0x3
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 13.39" x 7.48" (15.31" diag)
34.0cm x 19.0cm (38.9cm diag)
Primary Bus Type Not Detected
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Headphones (Realtek(R) Audio)

Memory:
RAM: 16122 MB

VR Hardware:
VR Headset: None detected

Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 4994628 MB
Largest Free Hard Disk Block: 1663728 MB
OS Install Date: Dec 29 2021
Game Controller: None detected
MAC Address hash: fefb324df282df10a43f36013fae6a3b68545589

Storage:
Disk serial number hash: f681887b
Number of SSDs: 1
SSD sizes: 256G
Number of HDDs: 1
HDD sizes: 5000G
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

Forgot to provide a screenshot.
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

The problem here lies with Intel Xe build in GPU that only takes 1gig of ram ... Amd Ryzen Vega is more flexible for gaming ... how well it runs should be obvious since Steam Deck uses it (even XBox s\x variants )...
did you tried installing Intel XTU
https://www.intel.com/content/www/us/en ... l-xtu.html
and overclocking your inbuild GPU a bit ... ?
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

A clear show off how Vega 8 works could be seen ... when i played on it Serious Sam 4 ... and RECORDED GAMEPLAY AT THE SAME TIME !!!
www.amd.com/en/products/apu/amd-ryzen-5-3500u
www.youtube.com/watch?v=9q7zJbMgRaw

... and now we are at Ryzen 5 gen ... soon gen 6 with gen 7 will hit that can do RayTracing on a inbuild GPU ...
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Ali Akbar
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

hfric wrote:The problem here lies with Intel Xe build in GPU that only takes 1gig of ram ... Amd Ryzen Vega is more flexible for gaming ... how well it runs should be obvious since Steam Deck uses it (even XBox s\x variants )
That shouldn't be a problem, I played a lot of demanding games on my old Intel HD Graphics (Arrandale) with texture and post processing quality set to the highest possible, and the textures on that loaded fine, so the Iris Xe shouldn't have a problem like this, since it is 3499% faster than arrandale (according to gpu.userbenchmark.com), the textures should load no matter what, I don't care about low fps or stuttering (after years of playing games on the arrandale I am used to low fps and performance).
[quote="hfric"did you tried installing Intel XTU
https://www.intel.com/content/www/us/en ... l-xtu.html
and overclocking your inbuild GPU a bit ... ?[/quote]I did, and first, it said "Attempted to install on an unsupported platform", I tried installing anyways, and it gave me this error in the setup: 0x80070643 - Fatal error during installation.

This is the log file:

[0B80:27AC][2022-04-02T02:25:50]i001: Burn v3.11.1.2318, Windows v10.0 (Build 22000: Service Pack 0), path: C:\Users\aliak\AppData\Local\Temp\{084AD274-A335-4CCD-9953-B0F2AE8E59B5}\.cr\XTUSetup.exe
[0B80:27AC][2022-04-02T02:25:50]i000: Initializing string variable 'RemoveAllDataCheckboxValue' to value '[RemoveAllDataCheckbox]'
[0B80:27AC][2022-04-02T02:25:50]i000: Initializing version variable 'BundleVersionNumber' to value '7.7.0.12'
[0B80:27AC][2022-04-02T02:25:50]i009: Command Line: '-burn.clean.room=C:\Users\aliak\Downloads\XTUSetup.exe -burn.filehandle.attached=572 -burn.filehandle.self=700'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'WixBundleOriginalSource' to value 'C:\Users\aliak\Downloads\XTUSetup.exe'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'WixBundleOriginalSourceFolder' to value 'C:\Users\aliak\Downloads\'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\aliak\AppData\Local\Temp\Intel(R)_Extreme_Tuning_Utility_20220402022550.log'
[0B80:27AC][2022-04-02T02:25:50]i052: Condition 'VersionNT >= v6.1' evaluates to true.
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'WixBundleName' to value 'Intel(R) Extreme Tuning Utility'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'WixBundleManufacturer' to value 'Intel Corporation'
[0B80:2B84][2022-04-02T02:25:50]i000: Setting version variable 'WixBundleFileVersion' to value '7.7.0.12'
[0B80:27AC][2022-04-02T02:25:50]i100: Detect begin, 1 packages
[0B80:27AC][2022-04-02T02:25:50]i000: Product or related product not found: {823C3D41-1C6E-4ECA-9923-1200278AE478}
[0B80:27AC][2022-04-02T02:25:50]i000: Setting version variable 'MsiAlreadyInstalledVersion' to value '0.0.0.0'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting string variable 'NETFRAMEWORK45' to value '528449'
[0B80:27AC][2022-04-02T02:25:50]i000: Setting version variable 'WindowsDllVersion' to value '10.0.22000.434'
[0B80:27AC][2022-04-02T02:25:50]i101: Detected package: Intel_XtuInstaller.msi, state: Absent, cached: None
[0B80:27AC][2022-04-02T02:25:50]i052: Condition 'BundleVersionNumber > MsiAlreadyInstalledVersion OR BundleVersionNumber = "0.0.0.0" OR NOT WixBundleAction = 5' evaluates to true.
[0B80:27AC][2022-04-02T02:25:50]i052: Condition 'WixBundleInstalled OR VersionNT64 = "6.1.0.0" OR WindowsDllVersion >= "10.0.14393.0" OR NOT WixBundleAction = 5' evaluates to true.
[0B80:27AC][2022-04-02T02:25:50]i052: Condition 'WixBundleInstalled OR NOT WixBundleAction = 5 OR NETFRAMEWORK45 >= 394802' evaluates to true.
[0B80:27AC][2022-04-02T02:25:50]i199: Detect complete, result: 0x0
[0B80:2B84][2022-04-02T02:25:52]i000: Setting numeric variable 'EulaAcceptCheckbox' to value 1
[0B80:27AC][2022-04-02T02:25:52]i200: Plan begin, 1 packages, action: Install
[0B80:27AC][2022-04-02T02:25:52]i000: Setting string variable 'WixBundleRollbackLog_Intel_XtuInstaller.msi' to value 'C:\Users\aliak\AppData\Local\Temp\Intel(R)_Extreme_Tuning_Utility_20220402022550_000_Intel_XtuInstaller.msi_rollback.log'
[0B80:27AC][2022-04-02T02:25:52]i000: Setting string variable 'WixBundleLog_Intel_XtuInstaller.msi' to value 'C:\Users\aliak\AppData\Local\Temp\Intel(R)_Extreme_Tuning_Utility_20220402022550_000_Intel_XtuInstaller.msi.log'
[0B80:27AC][2022-04-02T02:25:52]i201: Planned package: Intel_XtuInstaller.msi, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: Uninstall, cache: Yes, uncache: No, dependency: Register
[0B80:27AC][2022-04-02T02:25:52]i299: Plan complete, result: 0x0
[0B80:27AC][2022-04-02T02:25:52]i300: Apply begin
[0B80:27AC][2022-04-02T02:25:52]i010: Launching elevated engine process.
[0B80:27AC][2022-04-02T02:25:53]i011: Launched elevated engine process.
[0B80:27AC][2022-04-02T02:25:53]i012: Connected to elevated engine.
[0BC8:12D4][2022-04-02T02:25:53]i358: Pausing automatic updates.
[0BC8:12D4][2022-04-02T02:25:53]i359: Paused automatic updates.
[0BC8:12D4][2022-04-02T02:25:53]i360: Creating a system restore point.
[0BC8:12D4][2022-04-02T02:25:53]i361: Created a system restore point.
[0BC8:12D4][2022-04-02T02:25:53]i370: Session begin, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, options: 0x7, disable resume: No
[0BC8:12D4][2022-04-02T02:25:53]i000: Caching bundle from: 'C:\Users\aliak\AppData\Local\Temp\{D1BA4868-ADAB-4FCC-AD87-3B495027EAAA}\.be\XTUUISetup.exe' to: 'C:\ProgramData\Package Cache\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}\XTUUISetup.exe'
[0BC8:12D4][2022-04-02T02:25:53]i320: Registering bundle dependency provider: {11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, version: 7.7.0.12
[0BC8:12D4][2022-04-02T02:25:53]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, resume: Active, restart initiated: No, disable resume: No
[0BC8:0724][2022-04-02T02:25:53]i305: Verified acquired payload: Intel_XtuInstaller.msi at path: C:\ProgramData\Package Cache\.unverified\Intel_XtuInstaller.msi, moving to: C:\ProgramData\Package Cache\{8BE2AD0C-37AF-41D9-A0A0-4B850D3721A7}v7.7.0.12\Intel_XtuInstaller.msi.
[0BC8:12D4][2022-04-02T02:25:53]i323: Registering package dependency provider: {8BE2AD0C-37AF-41D9-A0A0-4B850D3721A7}, version: 7.7.0.12, package: Intel_XtuInstaller.msi
[0BC8:12D4][2022-04-02T02:25:53]i301: Applying execute package: Intel_XtuInstaller.msi, action: Install, path: C:\ProgramData\Package Cache\{8BE2AD0C-37AF-41D9-A0A0-4B850D3721A7}v7.7.0.12\Intel_XtuInstaller.msi, arguments: ' ARPSYSTEMCOMPONENT="1" MSIFASTINSTALL="7" REMOVEALLAPPDATA=""'
[0BC8:12D4][2022-04-02T02:26:31]e000: Error 0x80070643: Failed to install MSI package.
[0BC8:12D4][2022-04-02T02:26:31]e000: Error 0x80070643: Failed to execute MSI package.
[0B80:27AC][2022-04-02T02:26:31]e000: Error 0x80070643: Failed to configure per-machine MSI package.
[0B80:27AC][2022-04-02T02:26:31]i319: Applied execute package: Intel_XtuInstaller.msi, result: 0x80070643, restart: None
[0B80:27AC][2022-04-02T02:26:31]e000: Error 0x80070643: Failed to execute MSI package.
[0BC8:12D4][2022-04-02T02:26:31]i318: Skipped rollback of package: Intel_XtuInstaller.msi, action: Uninstall, already: Absent
[0B80:27AC][2022-04-02T02:26:31]i319: Applied rollback package: Intel_XtuInstaller.msi, result: 0x0, restart: None
[0BC8:12D4][2022-04-02T02:26:31]i329: Removed package dependency provider: {8BE2AD0C-37AF-41D9-A0A0-4B850D3721A7}, package: Intel_XtuInstaller.msi
[0BC8:12D4][2022-04-02T02:26:31]i351: Removing cached package: Intel_XtuInstaller.msi, from path: C:\ProgramData\Package Cache\{8BE2AD0C-37AF-41D9-A0A0-4B850D3721A7}v7.7.0.12\
[0BC8:12D4][2022-04-02T02:26:31]i372: Session end, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, resume: None, restart: None, disable resume: No
[0BC8:12D4][2022-04-02T02:26:31]i330: Removed bundle dependency provider: {11e0ea03-a9b1-45bb-8a43-4edef7e4d668}
[0BC8:12D4][2022-04-02T02:26:31]i352: Removing cached bundle: {11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, from path: C:\ProgramData\Package Cache\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}\
[0BC8:12D4][2022-04-02T02:26:31]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{11e0ea03-a9b1-45bb-8a43-4edef7e4d668}, resume: None, restart initiated: No, disable resume: No
[0B80:27AC][2022-04-02T02:26:32]i399: Apply complete, result: 0x80070643, restart: None, ba requested restart: No
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

hfric wrote:A clear show off how Vega 8 works could be seen ... when i played on it Serious Sam 4 ... and RECORDED GAMEPLAY AT THE SAME TIME !!!
http://www.amd.com/en/products/apu/amd-ryzen-5-3500u
http://www.youtube.com/watch?v=9q7zJbMgRaw

... and now we are at Ryzen 5 gen ... soon gen 6 with gen 7 will hit that can do RayTracing on a inbuild GPU ...
Vega 8 is similar in performance to the Iris Xe.

Also, I encountered a VERY SIMILAR issue in Halo 2: Anniversary in the remastered graphics. The high resolution textures wouldn't load, instead it would load low res ones, and I even submitted a ticket on Halo Waypoint, and the agent said that they will work on it, it is still an open issue, and no updates to the game since Nov, 2021. Also, a lot of other people with much more powerful graphics card have this issue because their VRAM is 1 GB, it is pathetic.
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

The thing is till 2017 every game Max needed a Gpu that had 2 Gigs of vram ... and 4 gigs on your PC ... from 2018 suddenly all games where designed (more like quick ported over) with console standards and you had to have min 6 gig on a gpu and min 8 gigs of ram to run them ... on LOW ... 8 gig on a gpu with 16\32 gig of ram to run them on High ... you can say games scaled to consoles standards and PC suffered ...

my point is, every game till 2017 on Inbuild GPU of today can be run on High with those 1gig\2gigs ... till you hit 2018 when games are no longer designed for Gpus with 2 gigs of ram ... they can run, but will hick up when they will hit the ram wall ... from 2018 till 2020-ish (4year-ish), games on in build gpu sucked , with many trickery program routes for increasing GPu memory pool in Windows ... to fake the 6 gigs ... Planet Zoo falls into this 4 year gap when Devs did not cared for Laptop gaming (not to mention they recommend 2gig on GPu to play on low ) since its a 2019 game with just updates , and i don't see they did EA hardcore engine swaps like EA did with Sims4 that suddenly did not worked on older CPus after a update ... to push more effects , larger maps

From 2020 ... corporations started to put effort into memory management programs , seeing that many play games on laptops ... Handhelds (GPD mini pc) ... Amd ecosystem now can use all your ram with "direct access memory" ... intel well is stuck , but since they payed off M$ to sabotage Amd new Cpu line in Win11 (they have to wait till M$ will give them a hand) ... M$ now pushes theirs Console Standards to PC ... from drivers that can parallel read a NVME SSD , PR-ed as "direct storage" to better memory pooling for inbuilds (Task manager now can see your GPu) ... and corporations push the Stream Agenda ... disown you from having the game files ... not to mention shortage of Gpu silicon so they now extra push for optimizing inbuilds... aka Memory pool in WIn10/Win11 is now made for In-builds https://www.intel.com/content/www/us/en ... phics.html ... in other words, Intel inbuild are now faster on new OS like Win11 ... but normal gpus now suffer ...

BUT ... there is also this thing, that in WIn10 20h1 Legacy Applications where now missing ... since every time they update the OS , they change the core of it ... the way the OS works , sometimes it also affects the way how your game works ... like they disabled Direct Play https://sguru.org/direct-play-for-windows-games/ ... or even disabled many used applications http://www.minitool.com/news/optional-f ... ws-10.html

___________________________________________________________________


https://www.defactoio.com/intel-xtu-err ... -platform/
Since Intel changed theirs installer to work only on new OS as a Tile App tied to the Start Menu and windows store https://www.microsoft.com/en-us/p/intel ... verviewtab , you have to trick the install program to install itself and get the normal BETTER VERSION
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

Well, I installed it following the steps in the article above, but when I launched it it said that the drivers weren't installed, googled it and it means that it isn't supported on my processor :(
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

Wow , those on intel Cpus of today are screwed , that just want to game on theirs inbuilds ... did you tried at lest the Tile App from Windows Store that controls Intel XE ? Since M$ contrary to AMD Vega , uses OS integration (https://www.intel.com/content/www/us/en ... phics.html + https://www.intel.com/content/www/us/en ... s-software this link was posted for a reason)... The Power Menu and Display Menu control your XE performance ...

and here my help will end, since my OS is so modded , its no longer Win10 or Win 11 no more ... and only people that use the inbuild OS options will now help you ...
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

By the Tile App you mean the Intel Graphics Command Center? If so, then I have it (latest version) and it only controls games' graphics settings like Anti-Aliasing, Anisotropic Filtering, VSync, Texture Filtering, Game Sharpening, Adaptive Tessellation, Retro Scaling and Smart VSync. There aren't any options that control the Iris Xe.
hfric wrote:and here my help will end, since my OS is so modded , its no longer Win10 or Win 11 no more ... and only people that use the inbuild OS options will now help you ...
In that case, I thank you for all your help hfric :thanks: :hug: :)
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Re: Planet Zoo Low Resolution Animal Textures  Topic is solved

Post by Ali Akbar »

TWO EFFING YEARS LATER I FINALLY SOLVED THIS EFFING PROBLEM BY USING DXVK !!!

DXVK is a Godsend to the gaming community and the people who work on DXVK should be in charge of AAA companies so they actually optimize their effing "mostly shitty" games!

I knew it was a effing memory leak/allocation issue that the incompetent developers did not bother fixing since the game's launch! Opening a support ticket and providing many screenshots and MORE than helpful info than what the "average" user would was still futile, since the games' developers are so incompetent that they can't even respond to or acknowledge an issue!

All that aside, DXVK introduced a memory management thingy in update 2.5 and possibly due to that the game finally runs properly and the textures load correctly in maximum quality as intended, laptop specs still the same as the last two years:

Dell Inspiron 15 5510
CPU: Intel Core i5-11320H 4.50 GHz 3.20 GHz 2.50 GHz
GPU (Integrated): Intel Iris Xe (96 EUs, DirectX 12.1, OpenGL 4.6, OpenCL 3.0, Vulkan 1.3.275, 8 GB Shared VRAM) Generic Intel Driver Version 32.0.101.6460 (for DXVK)
RAM: DDR4-3200 16 GB (15.7 GB Usable)
OS: Windows 11 Home 21H2 x64
Storage: 256 GB NVMe SSD

If it was indeed an issue on the user's (my) end, then the textures would still be low res despite using DXVK (or any other shenanigans), but since DXVK fixes this, it proves what I told the developers in the support ticket that this issue is due to a flaw concerning memory management/allocation in game's code/engine on certain GPUs, and the incompetent developers just had to listen and fix it all those years ago :x .

How I came to this conclusion is specified in the support ticket but I'll write it here as well. I also play Frontier's other games, Jurassic World Evolution 1 and 2, and BOTH of them load their textures etc properly.

All the games use Frontier's Cobra Engine, and JWE2 was released AFTER Planet Zoo, and it works fine, JWE1 works fine too, but Planet Zoo was the only game that didn't work properly, so if all games use the same engine, the newest game works, oldest one works too, but the one in the middle is the only one that doesn't, that means it is an issue with that specific game, not the user (me).

With all that being said, I want to thank everyone for all their help :thanks: :hug: :D :) I would have marked this as solved but since Legends World got a new upgrade and such functionalities are not available, for now, this post will have to do!

Edit: this means that a similar issue that I encountered in Halo 2 Anniversary (MCC) where the textures also load in lowest quality might be solved by using DXVK too, will have to see!
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

https://github.com/doitsujin/dxvk/releases
yeah... it also gives full backwards compatibility with DX1-9 on WIn11\Win10 ... or makes you game DX12 titles in Win7 on DX11 ... or in Linux

also : DXVK Version 2.5.3
Halo: The Master Chief Collection: Fixed a shader-related issue that would cause flickering objects on some drivers.
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Ali Akbar
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Re: Planet Zoo Low Resolution Animal Textures

Post by Ali Akbar »

Using DXVK fixed Halo 2 Anniversary as well!

Here is a screenshot of the game when played normally (native DirectX 11/no DXVK)
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Notice how the textures appear muddy and low resolution (same as the animals in Planet Zoo). This is how the game has looked since I first played it, no patches/updates fixed this issue. I opened support tickets MULTIPLE times and provided screenshots but again the devs were, so put it boldly, absolutely useless.



Now this is a screenshot when using DXVK!
Image
The difference is obvious, I can play at 1080p at max/enhanced graphics achieving 45-60 FPS, and the textures load properly, I even checked gameplays on youtube just to make sure and so far the texture quality seems to match/is accurate (crappy compression of 1080p YT videos didn't help, but thankfully the 4k gameplays were crisp and clear enough to compare to).

Although now I have come to appreciate and even prefer original versions of games over their remasters and remakes, and always play through Halo CE & Halo 2A with the original graphics instead of the remasters, but for the sake of closure, it is good to know that this issue too has finally been solved. :)

@hfric, I really do have a few genuine questions. Because every time I asked online for help (not here of course, Legends World is one of the only few sites where people actually go above and beyond to help you, and for that you all have my sincerest gratitude), everyone would always reply with useless info such as "your specs are below minimum requirements" or "your VRAM is too low" or "update drivers" or "verify files" and other things along those lines.

All that aside, the questions are:

1) If being below min req of a game is that big of an issue, why have I always been able to run games that many would assume won't even run on my "potato" laptop?

For example, my very first laptop (which was very dear to me) had the following specs:
CPU: Intel Core i3 m380 2.53 GHz
GPU: Intel (R) HD Graphics Arrandale (Ironlake)
RAM: DDR3 2 GB (1.86 GB Usable)
OS: Windows 7 Ultimate SP1 x64

And I've been able to play games on that very laptop which most would consider impossible to run (Outlast (onlystreamintextures enabled, would freeze and crash a lot but still managed to play it from start to finish), Bulletstorm 2011 (same config and problems as outlast, also finished till end), Aliens: Colonial Marines, DOOM 3 BFG Edition, Avatar 2009, Turok 2008, Aliens vs Predator 2010 etc).

My goto settings for all those games were: shadows disabled or at lowest quality, all other graphics settings at max including textures, resolution ranging from 512x288 to 1280x720p depending on the game, few tweaks to ini files when possible (mostly to further remove/disable shadows and shadow related effects), all the while getting frame rates ranging from 10-45 FPS (yes I have no problems playing below 30, even 20 FPS, even now I sometimes limit FPS and refresh Rate to 24 just for nostalgia). I said the same thing in this topic back in 2019

2) If VRAM or being below min req was truly the cause of the issue, then shouldn't using DXVK also have produced the exact same or similar issue (in the case of Planet Zoo and Halo 2 Anniversary, the issue being unable to load HD textures no matter what)?

3) If using DXVK solved those issues, then doesn't it prove that my current Dell laptop was capable of running these games perfectly all along, that this is an issue with the games itself, or their programming/code and/or poor native memory management?

So, if Planet Zoo, which was released in 2019, suffers from this texture issue, then shouldn't the newer Jurassic World Evolution 2, released in 2021, suffer from the same issue on my laptop, since it is newer and more demanding, and uses the same engine as Planet Zoo, because JWE 2 runs fine (graphics and FPS wise)?

Same for Halo 2 Anniversary, if Halo 4 (MCC) is the more demanding game, why does it run fine too (the textures load properly), while H2A, which is older and less demanding, suffers from low VRAM and texture loading issues?

:thanks: in advance :)
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

What are Min System requirements in a nut shell : The dev studio from Ass takes the lowest current date PC they can see with analytics and post them so a set game can run in 60fps in a set resolution that set texture pool needs in a set ram buffer... simple (https://store.steampowered.com/app/1931730/Fort_Solis/ ... see PC and then MAC ... when on mac you need 8gigs of ram to run this game with the same fidelity, you know you can run this game with 8 gig ram on PC too... )

Why you had 10 to 45 fps on the older setup on DX... the game hit the ram wall, those mentioned games would run faster, but since it had to stream the data from the HDD... low specs, where there to hit 60fps ... by lowering the details even lower, the game needed less space in ram, less data needed to be added... hence it worked...

So what is DXVK in a nutshell ... DX api => VK api aka Vulcan ... why do games look and sometimes on the same PC run better : Vulkan shader caching improves load times, lowers by 20% ram consumption since VK can compress shaders in ram , not to mention defragments those shaders in such a way the game is 20% faster aka provides smoother gameplay ... since shaders that you use constantly, are now stored in ram and those that are not needed are unloaded from it then be in it just taking space that you need for other assets (or some information is there but compressed to save space)...

Why you can run games on DXVK that you could not run in DX on your native Iris drivers... since Intel used the Ram Pool of your PC to fake it now has larger Vram pool ... but OS started to get Irritated it now has low ram ... DXVK uses all of your Ram https://github.com/doitsujin/dxvk/issues/632

to run the game and fake it has this GPU with this X Vram pool ... and since the inbuild GPU uses the PC ram , you don't see any speed difference... you can see it even in your specs of your Win 11 laptop , that now can take 8 gigs of your ram from your 16 gigs to have 8 gigs of Vram... but then why Planet zoo used low textures ... ehm well, ehem OS like needs ram also ... so game saw insufficient ram... even if you had 8 Vram that Win11 Iris took , game needs 8 gigs, saw low ram , pushed low textures ...DXVK on the other hand , tells the game "See game ,OS has 16 gigs ram and has 16 gigs Vram GPU" Game is like "OK , High resolutions are Supported" ...

Like mentioned before, Iris Xe from Win 11 worked properly with flexible ram pool (it does not have those in WIn7\Win10 , this is why DXVK works)... more like Win11 was build more for In-build GPU cards then real desktop GPUs ... since all thought that the Korona quarantine would last forever , no user will buy Desktop GPUs (since its prices where out of this world, and availability was scarce)... and all will game on Handhelds\Tablets\SmartPhones... so this dev mind set of not using Engine Ram Management, that was from 2018 to 2020 made you have this X ram to play a game... to be precise from 2013 when Xbone\PS4 made all not care in the gaming world about good ports to PC that respected your Ram... 2018 standardized that pc games all of a suddenly stopped having ram management ... have this X ram\X Vram or don't play the game ... and then 2020 hit with Korona ... and suddenly all remembered to use Ram managers... you can say , the situation normalized in 2022 ... Since till 2022 Steam Deck release devs did not saw PC Laptops Build-in GPUs as Gaming things (a after fart , even if the sales rep would PR it in other light)... and so, games started to use Engine Shader Cache managers to compress those in ram ... aka this game is now Steam Deck Compatible... Well, depends on a game ... since PS5\XBSX changed the game, and now games no longer need Large Pools of Vram\Ram but fast SSD\NVME speeds since they used those as streaming mediums ... hence games now need fast SSDs , and OS logic now became retarded to use them also as Ram Cache... yeah , making OS that needed a HDD and Large RAM pool ... suddenly need a SSD to work

And this is the kicker why Unreal 5.2\Unity 6 games are now SOOO big... Unreal 5.2\Unity6 are so hyper efficient in texture streaming, they could stream 4k\8k compressed textures from a SataII 80MB\s hdd (or on SataIII from a 100MB\s hdd https://www.youtube.com/watch?v=fMajzYFlD3I when i tested 1440p streaming on a old shitty hdd for the lulz... used Fort Solis as a example, since they are Sane enough to compressed those textures, hence game only needed 17gigs then 70gigs and used the Unreal ram managers... so props to them to hyper optimize the game, by properly using the unreal 5.2 engine)... in other words all games could be 12gigs, to 17 gigs max... with 4k\8k compressed textures that would be on the fly uncompressed in your ram...then 80gigs to 120gigs or 350gigs... but then your PC would need to have 32gigs to 128gigs of ram... but since Consoles use 7500MB\s to 15000MB\s SSDs, they now use those to stream the data off those then from Ram... aka games from 2020 all of a sudden started to use Ram Cache a heck ton more then normal ram ... and this is why all those games are now SO fracking big, and why Pirated Repacks of those games are SO small...
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Re: Planet Zoo Low Resolution Animal Textures

Post by hfric »

and this is why PC ports now suffer ... since now all new games use the PS5\XBSX stream data from SSD logic (then from ram)

Code: Select all

www.youtube.com/watch?v=1c1Bg6rCz8o
... calling it "Direct Storage" is the cherry on this shit cake
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