Rebel Moon Rising, how to launch level editor Topic is solved

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WERTA
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Rebel Moon Rising, how to launch level editor

Post by WERTA »

Everybody knows, how to launch built-in Rebel Moon Rising level editor? What sequnce of keys I need to type on keyboard? With HEX-editor I try input many string resources in the game menu and still have no any result.
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Re: Rebel Moon Rising, how to launch level editor

Post by WERTA »

OK. I found it!
It was included into DOS-versions of Rebel Moon (alpha -1995 and main version since 1996). Just launch in DOSBox with next parameters:
rebmoon.exe -vga -emil
and after loading any level you must press F5. Level-editor will be activated. F6- exit from edit mode.
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-vga - this parameter need if you have no CreativeLabs 3D Blaster. This parameter provide software rendering mode for the Rebel Moon run. If you have 3DBlaster then you needn't use -vga parameter.
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-emil - like Emil Busse. He was a level designer in Fenris Wolf team. This parameter make available the level-editor in gameplay.
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I suspect that this level-editor was included in RMR windows versions. But later I checked all RMR-versions without any results. May be the way to run the level-editor in RMR is more difficult?
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Scaryfun
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Re: Rebel Moon Rising, how to launch level editor  Topic is solved

Post by Scaryfun »

That's good to know, thanks WERTA.
I guess you missed our requests here - can you reupload the Rebel Moon port to the RMR engine you did before? It's about 30MB...it was on my old computer whose hard drive has errors on it and I can't boot it properly anymore.
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WERTA
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Re: Rebel Moon Rising, how to launch level editor

Post by WERTA »

OK Scaryfun, I will re-upload...
And I would like to show this level-editor. It's definitely inconvenient for editing, but with a help by this editor I can better understand format of *.ols and *.3de level files.
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