Tomb Raider 5: Chronicles | Core Design / Eidos | 2000 | |
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Tomb Raider Chronicles tells the events from Lara Croft's past lives, beginning with her at a teenager's age, to shortly before her death. It opens just days after the events of The Last Revelation. Lara is still missing and presumed dead. A memorial service at Croft Manor brings together three old friends of Lara: Winston, Charles Kane and Father Patrick Dunstan. While the rain outside is pouring, the three reminisce about Lara's earlier adventures. Meanwhile, hundred of miles away Werner Von Croy co-ordinates the frantic dig searching for answers buried deep beneath the Egyptian desert. In terms of movement, the only new additions to Lara's skills are the ability to walk on a tightrope, the ability to grab and swing on horizontal bars and the ability to drop from a ledge forwards while crouching. Several weapons from the previous game have disappeared but the MP5 submachine gun and the Desert Eagle from Tomb Raider III have returned. Also new is a grappling hook, which is used to latch on certain areas of the ceiling and swing across vaults. Only one vehicle of sorts appears: a high tech diving suit designed to penetrate deep waters. In addition, Chronicles includes a level editor. The game consists of four sub-adventures and brings Lara back in time to Rome, a Russian submarine, a haunted island called the Black Isle in Ireland, and a high-tech building in New York. Each adventure requires its specific game characteristics. In Ireland, a teenage Lara has to find her way without any weapons, whereas the Russian sub can be compared to an episode of The X-Files. Rome is said to be the classical Tomb Raider action, and in the high tech building the keyword is stealth. | ||
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