Guerrero Solitario Infodisc 1989

Release Date: 1989 This simple action game made in Spain is inspired, to a great extent, by Robotron: 2084, the Williams Electronics classic. The title screen shows the soldiers of Napoleon’s army, but this drawing seems to have no real relationship with the gameplay. The task at each level, limited by a single screen, is to collect six strange reddish objects resembling a rocket (usually there are seven of them in the location); immediately after this, the transition to the next stage. The case is complicated by the presence of several enemies (red men, at the time of launch, hiding behind oblique wooden crosses, which should be immediately, as they appear, pay attention; we play for the greenish individual), as well as obstacles - trees, pieces of brick walls and harmless guns; Especially unpleasant is that the sprites of opponents can turn their backs, which makes them difficult to distinguish from the above-mentioned plants. The protagonist has several "lives" at his disposal, a rather large number of 20 pieces, but in no way replenishable and the number of balls ammunition given to the whole game, with an accurate hit, instantly killing adversaries, as well as five special bonuses (also available exclusively in this quantity), allowing to teleport to another area of ​​the screen when activated (this is useful in case of a sudden collision with the enemy - but for obvious reasons it is always a bit risky). Just in case, we note that opponents do not have the ability to attack the hero from a distance and are not able to move simultaneously (if one takes a step, but all others freeze), however, they move very quickly, and sometimes even cleverly coordinate their actions with each other seeking to drive us into a trap; the slightest physical contact with them leads to death. To achieve success, it is highly desirable to quickly evaluate the “architecture” of the level - each of them, by the way, is always “generated” randomly - and try to correctly use its elements for their own purposes (for example, try to hide behind static objects). The only available graphics mode is CGA, and there are no backdrops for the stages at all - instead of them black screens. Characters and objects are traced to the limit minimalist, but such a visual decision is perceived quite adequately and does not interfere in any way from enjoying the objectively fascinating gameplay.
Full Demo 437kb (uploaded by

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