Deep Cover (cancelled) Looking Glass Technologies / Irrational Games 2000

This was a first-person shooter being developed in the 1999 to 2000 period. During the development of System Shock 2, the Looking Glass team began work on a new game which would take the concepts of Thief: The Dark Project into a modern setting. Using the Dark Engine originally developed for Thief, the spy-espionage game took on the title of Deep Cover. It was a gritty 1960’s cold war spy action-adventure that had the elegance of Thief and the depth of System Shock 2. The game was set to incorporate more interactive elements into the Thief and System Shock pallet with a faction system which would react based on how the player decided to complete a mission, though the missions themselves had a set order of progression. Extraction: Berlin, East Germany Sector, 1958. A top German scientist has developed a deadly biological weapon that could threaten the Soviet-American nuclear détente. Jon must find out who this scientist is, and extract the scientist out of Eastern-block Germany (willing or not). Infiltration: Alabama, 1961. Word has it that a Soviet mole has worked his way into a chapter of the Ku Klux Klan. Infiltrate the Klan enclave, find out who the mole is and get out alive. Surveillance: Cuba, October 1962. Jon infiltrates an installation near Havana to photograph alleged Soviet nuclear SS-4 missiles. Interdiction: Dallas, 1963. Your information is vague but you must act fast. A group of Cuban nationalists are going to try to kill President Kennedy. Find your way into the book repository and stop them. Assassination: Bulgaria, 1964. The Turkish Undersecretary of Defense has been selling documents to Moscow. He must be eliminated before he can make a critical drop. An elite squad of Turkish terror troops heavily guards him. After 9 months of work on Deep Cover, Looking Glass managed to procure a major publisher: Microsoft, who expected the studio to collaborate with Irrational Games on the title. However, Irrational were moving out of the Looking Glass offices and devoting their time to The Lost, leaving Looking Glass to work on the contract alone. Disappointed, their publisher pulled out of the one million dollar deal in February of 2000, leaving the project on the verge of cancellation. The lead programmer described at least one level in a playable prototype state prior to a switch from the Dark Engine to a successor technology called the “Siege Engine”, which none of the available screenshots showcase.
Assorted media (overwrite installed System Shock 2 directory to run) 96MB (uploaded by scaryfun)

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