|Crime Cities casts you as Garm Tiger, a cop who's been sent to a planetary
system called Pandemia. It is 16 light years from Earth, and it's been
partly converted into a penal colony by "The Federation." Tiger's primary
objective is to locate a missing undercover agent, but he's also been
given the task of learning all he can about the recent increase in organized
crime activities and the potential for terrorism that might result.
You'll spend the entire game inside the cockpit of a flyer, taking on
jobs you pick up from the ICNB. The ICNB is a "virtual job center" that
can be accessed by cops, robbers, anarchists & terrorists. When you
complete an assignment, you'll earn a specified number of credits used
to improve your craft with new weapons and shields and a new look in
case you've mistakenly broken the law by firing on civilians or cops.
The plot is slowly revealed as you play the game. These revelatory tidbits
appear in the form of e-mails. Unfortunately, dogfighting in a bustling
metropolis just isn't much fun after constantly slamming into buildings
and slow-moving vehicles, and the controls are complicated as well.
However on the good side, it might very well have the most simultaneously
moving 3D objects ever crammed into a game when it was released. Literally
hundreds of flying cars, buses, limos, and cops weave through the canyonlike
avenues of each city at various altitudes, posing a constant hazard
for anyone who's busy dealing with a dozen gang members. It was re-released
in 2003 in North America by Strategy First.