Cybermage: Darklight Awakening Origin / Electronic Arts 1995

Cybermage from David Bradley (Wizardry) tried to emulate System Shock. It's an action-adventure with the emphasis on action. You play as a cyborg and are considered dangerous by the ruling dictator. A special unit is sent to kill you which, needless to say, fails. The story is told through hand drawn pictures. Bradleys roots as rpg developer shows with the use of magic and mana, which is dropped by slain enemies. A nice point is that you can hear your own footsteps and breathing which adds to the ambience. The puzzles are sort of lame, and can not compete with those found in System Shock. There are also less posibilities as in System Shock, but this also makes for an easier control scheme. The graphics aren't really impressive but you get to operate a tank and an aeroplane. Unfortunately these vehicles seem to move on 'rails' which limits both fun and realism. After some getting used to game still is fun through some neat design ideas. For instance, to get into the city from the ghettos you have to disguise as a gladiator, which of course leads to some heroic fights with other gladiators. The second half of the game is unfortunately of less quality than the first half. There's no more dialogue to progress the story and one can't shake the idea that the programmers lost their drive and just wanted to finish the game. The game ends as a simple dungeon shooter. This is a shame because the game promised much but doesn't quite deliver. The game unfortunately suffered from the "too much ahead of its time" syndrome common to many Origin games of that period: games with very high hardware requirements that only a handful of gamers can afford. As a result, it never sold well.
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Unique Level Demo 9MB ( @
Full Demo 59MB ( @ Juego Viejo)
ISO Demo v1.01f 325MB (uploaded by Internet Archive Software Collection)
Video Review
Clone ISO Demo 218MB (uploaded by Egon68)
Full Demo with DOSBox 107MB (uploaded by The Collection Chamber)

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