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Invisible War takes place about 20 years after Deus Ex.
The war of the Secret Services is over, and now the simple problems rule
again (water, food shortage and environmental pollution). You play as
Alex Denton (a clone of J.C. To investigate Denton from part 1). Designwise,
the graphics look state-of-the-art. This time the game surroundings are
more dynamic. For instance, NPC's react differently to the player (depending
on if you play as a man or woman). In the foreground the story stands out
again and the abilities of the character with various implants, thus offering
a role play aspect in developing certain abilities. Some implants enable the
ability to see through walls, disappear from radar, regenerate from critical
hits, or jump 40 feet in the air. Again one will be in
different countries along the way, this time in the USA (Seattle), Egypt
(Cairo) and Germany (Trier). The designers also put a lot of emphasis
on sound - not scripted scenes but each time you play at any point a sound
may give your presence away to enemies (similar to Thief 3). Enhancements to
the core engine
include a retooled physics system, refined AI, added character animation,
and more choices on the part of the player. It doesn't tax pc video cards
like the first game and some will complain that it has been made easier for
consoles with only one type of ammo fitting all guns but it's still fun though
shorter than the first game. |