Final Doom | ID Software / GT Interactive | 1996 | |
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When the first levels and editors for Doom came out on the internet, the market was flooded with (mostly bad) compilation cd's. ID software decided to release two (user made) projects bundled with Doom 2: Evolution and The Plutonia Experiment. Work on TNT: Evilution was started by TeamTNT, a group of WAD-making hobbyists. Just days before it was to be released as a free download online, the project was noted and snapped up by id Software, and finished in November 1995. Brothers Dario and Milo Casali, who had contributed four levels to TNT: Evilution, were assigned the task of creating what became Plutonia after having sent an 8-level WAD they had created to American McGee and managing to impress him along with the rest of the id Software crew. They created 16 levels each for Plutonia in four months time, and submitted them in January 1996. There are no new enemies, only new graphics and music. These levels start out great (especially Evolution) but tend to get confusing and less spectacular (just like Doom 2 itself). Also included was Doom95 the official port for Windows 95, which is also available as a patch (see mod/addon section). A Windows 2000/XP/Vista version was released on Steam on Aug 03, 2007 which had executables modified to use a DOSBox variant (v 0.70). | ||
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