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GMod, also known as Garry's Mod, is a "sandbox" mod for the first-person shooter
computer game Half-Life 2. It allows the player to manipulate objects, often with
interesting results thanks to the game's Havok physics engine. This includes any
object that has physical properties, ranging from cinder blocks and seagulls to
decrepit automobiles and washing machines and much more. While it does not have
any actual gameplay value in a traditional sense, you can pose ragdolls (position
people and change their faces - a big comic book creating community has popped up
around this feature), take props and weld them together to make walls, axis a wheel
to it to create a working car, rope some cans to the back (a big contraption
creating community has popped up around GMod - creating such things as Rube
Goldberg devices, catapults, cannons, bridges etc). Using Lua you can create a
custom weapon to do just about anything. If you're new you can change simple things
like rate of fire, models, sounds. If you're awesome the world is your oyster,
mass changing guns, melon cannons, jetpacks. You can make your own Gamemodes such
as team based bridge building, bird poop, Nine Tenths, Tactical Police Cops, Hide
and Seek and of course, Melon Racing. As of version 9, several basic gameplay modes
are included with the basic mod installer. It is to be sold
over Steam for $10 US with profits split 50/50 between Garry and his team of
contributors and Valve. What is currently known as version 9.1 will lose its number
and become the initial paid release, while the version 9.04 will remain as a free
demo. All updates will be free. Garry also expects GMod to require an existing
Source game in an account to be purchasable. |