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Global Operations is based on the Lithtech
engine of Monolith. The main focus is on-line battles very like those
in Counter-Strike. There are different classes: Doctors, Recon, Sniper
etc. and apart from one or another special ability they do not differ
much, merely different weapons are available. In the game, however, (if
one takes up another weapon) all classes with the weapons are equally
good. Design-wise Global Operations is good and has good animations and
weapons. In gameplay, nothing has occured to the developers as a staggering
new idea. The levels are bigger than with CS, however, less oriented to
teamplay (as in RTCW you respawn right after you die, so team tactics
are complicated). The levels take place in all regions of the world (Antarctic
to tropics, towns, ships ...) and are partially successful and very pretty,
others look less good. Among the other objectives there is a matter of
eliminating a drug baron or protect someone or there's something in the
air to hunt. There is something a bit new... in Canada there is an exempt
criminal which you try to bring to a certain point but nobody tries to
kill him. Altogether Global Operations is not a bad game, however, it
also is not a CS killer. |