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This is a rare shooter to be set in the American civil
war and is based on a rather unsuccessful movie. Accordingly there are
weapons from the early 60s years of 19th century. In 9 missions you struggle
on both sides of the war front. Among the weapons you can use a saber,
revolver, musket (partially with sight telescope) and shells (with which
one must destroy frequent cannons). At famous places like "The Wilderness",
"Castle Fredricks" and "Bull Run" you will fight in the game, however,
realism is not that good. Although the Lithtech Jupiter engine is used,
it reminds more rather of games from the year 96 to 98 which were based
on the DukeNukem engine (these became later on for 3d graphics maps modified).
This offers neither in gameplay, nor in design a contemporary entertainment
(apart from the hardware conditions - amusing, how nastily and at the
same moment slowly the graphic arts run). While the opponents are fairly
reasonably animated, the whole surroundings (trees and shrubs) are noteworthily
unprofessional. Also there are some places in which opponents from nowhere
seem to appear (for an unlimited period often). As in NOLF or Sniper the
play offers light role play elements. One receives points for achieved
mission purposes and may distribute to different abilities like weapon
contact, armament, life energy and creeping. However, also this no more
saves this games. Several problems became evident with the test. More
often one gets stuck in trees and can no more escape, except to load only
anew. Altogether the best part of Gods and Generals is the game cover.
I had been glad about the play, because I knew that one can create nowadays
such a game, however, one has to put the blame on third-rate designers
and programmers for the result. |