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Gunmetal is set in the 23rd century, a fairly typical futuristic setting where
megacorporations control everything. You begin the game as a new recruit in the
service of the Nataka Corporation's Imperial Armored Cavalry. In order to protect
Nataka interests on a multitude of planets, you must pilot a series of
custom-built hover tanks - or RPVs - via remote control. You begin with a line of
credit and the ability to piece together a basic but formidable RPV. After some
basic training, your first mission - a routine patrol of a peaceful world - erupts
into a nasty firefight as forces of Nataka rival Argus Industrial launch an all-out
assault on the planet. The rest of the game unfolds around the ongoing campaign
between Argus and Nataka, as the war rages from planet to planet. As you make your
way through the 26 missions, you'll uncover more information about the Argus
attacks and the reasons behind them. You earn money towards additional equipment
and better RPV chassis by accomplishing missions and recovering salvage from enemy
units you destroy. Gameplay is reminiscent of the Descent series, with the notable
exceptions being that your tank does not move up and down (at least, not of its own
accord), and most of the action takes place outdoors. The enemy units in the game
are heavily reminiscent of Descent, as are the tactics they employ to make your
life miserable. The AI in Gunmetal is impressive - enemy tanks, drones, and gun
droids will bob and weave all over the place, making it quite difficult to get a
bead on them, and quite necessary to keep moving. For the most part, the level
design in Gunmetal is very good. The locations are varied, they include plenty of
neutral units and impressive scenery, and most of the maps are just the right size.
On the downside, getting the red, blue, or other-colored keys required to finish a
level can be frustrating as they are often in the most bizarre, hard-to-reach spots
on the map. It includes realistic lighting, spotlights, direct sunlight, and partial
reflectivity (for reflections in pools and other details). At the time, very few
video games had all these features. |